Enhanced animal: Difference between revisions

From David's Notebook
Jump to navigationJump to search
No edit summary
 
No edit summary
Line 2: Line 2:


{{DMOnly}}
{{DMOnly}}

== Template ==


<div class="opengamecontent">
<div class="opengamecontent">


An ''enhanced animal'' is an animal (the ''base animal'') enhanced with humanoid aspects (increased intelligence, size and superior manual dexterity and opposable thumbs). Enhanced animals are created a a laboratory by a magical and alchemical process.
An ''enhanced animal'' is an animal (the ''base animal'') enhanced with humanoid aspects (increased intelligence, and superior manual dexterity and opposable thumbs). Enhanced animals are created a a laboratory by a magical and alchemical process.


The base animal gains Intelligence +4 (and the ability to speak common), Dexterity +2, and may wear armour and attack with weapons.
== Template ==


<div class="ogcfooter">[[Open Game Content]]</div>
"Enhanced animal" is a template that can be added to any (non-magical) animal (the ''base animal''). The base animal gains Intelligence +4 (and the ability to speak common), Dexterity +2, and may wear armour and attack with weapons.
</div>

The challenge rating is that of the base creature +1.


== Enhanced Dire Rat Rogue ==
== Enhanced Dire Rat Rogue ==

<div class="opengamecontent">


{{Monster|Size=Enhanced Dire Rat, 3rd level Rogue<br/>Small Monstrous Humanoid
{{Monster|Size=Enhanced Dire Rat, 3rd level Rogue<br/>Small Monstrous Humanoid
Line 46: Line 49:
* Dagger
* Dagger
* 2x tanglefoot bag
* 2x tanglefoot bag
* 2x potion of Cure Moderate Wounds (2d8+3)

<div class="ogcfooter">[[Open Game Content]]</div>
</div>

== Enhanced Wolf Fighter ==

<div class="opengamecontent">

{{Monster|Size=Enhanced Wolf, 2nd level Fighter<br/>Medium Monstrous Humanoid
|HD=2d8+2d10+8 (28 hp)
|Initiative=+3
|Speed=50 ft.
|AC=21 (+3 Dex, +2 natural, +4 armour, +2 shield), touch 13, flatfooted 18
|BAB=+3/+5
|Attack=Masterwork longsword +6 melee (1d8+1 damage) ''or'' Bite +5 melee (1d6+1)
|FullAttack=''(as above)''
|Space=5 ft./5 ft.
|SpecialAttacks=Trip (on bite attack only)
|SpecialQualities=Low-light vision, scent
|Saves=Fort +8, Ref +6, Will +1
|Abilities=Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6
|Skills=Hide -3, Listen +4, Move Silently -2, Spot +4, Survival +1 (+5 if tracking with scent)
|Feats=Dodge, Mobility, Track<sup>B</sup>Track, Weapon Focus (bite), Weapon Focus (longsword)
|Environment=Temperate Forest
|Organization=Solitary, pair, or pack (7-16)
|CR=3
|Treasure=None
|Alignment=Neutral
|Advancement=3 HD (Medium); 4-6 HD (Large)
|LA=+0
|Footnotes=<sup>B</sup> bonus feat.
}}

=== Equipment ===

* Masterwork longsword
* Masterwork scale mail
* 2x potion of Cure Moderate Wounds (2d8+3)
* 2x potion of Cure Moderate Wounds (2d8+3)



Revision as of 17:08, 14 October 2007

Information in this section contains spoilers for the Sewer Science campaign.

Information in this section is for DMs.

Template

An enhanced animal is an animal (the base animal) enhanced with humanoid aspects (increased intelligence, and superior manual dexterity and opposable thumbs). Enhanced animals are created a a laboratory by a magical and alchemical process.

The base animal gains Intelligence +4 (and the ability to speak common), Dexterity +2, and may wear armour and attack with weapons.

Enhanced Dire Rat Rogue

Size/Type Enhanced Dire Rat, 3rd level Rogue
Small Monstrous Humanoid
Hit Dice 1d8+3d6+4 (19 hp)
Initiative +4
Speed 40 ft., climb 30 ft.
Armour class 19 (+1 size, +4 Dex, +1 natural, +3 armour), touch 15, flatfooted 15
Base Attack/Grapple +2/-2
Attack Masterwork Shortbow +7 ranged (1d4 damage) or Bite +6 melee (1d4 plus disease)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Disease, sneak Attack (+2d6)
Special Qualities Evasion, low-light vision, scent
Saves Fort +4, Ref +9, Will +4
Abilities Str 10, Dex 19, Con 12, Int 5, Wis 12, Cha 4
Skills Climb +14, Hide +11, Listen +7, Move Silently +7, Spot +7, Swim +11
Feats Alertness, Point Blank Shot, Rapid Shot, Weapon FinesseB.
Environment Any
Organization Solitary or pack (11-20)
Challenge Rating 3
Treasure None
Alignment Neutral
Advancement 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment +0
B bonus feat.

Equipment

  • Masterwork studded leather armour
  • Masterwork shortbow (and 20 arrows)
  • Dagger
  • 2x tanglefoot bag
  • 2x potion of Cure Moderate Wounds (2d8+3)

Enhanced Wolf Fighter

Size/Type Enhanced Wolf, 2nd level Fighter
Medium Monstrous Humanoid
Hit Dice 2d8+2d10+8 (28 hp)
Initiative +3
Speed 50 ft.
Armour class 21 (+3 Dex, +2 natural, +4 armour, +2 shield), touch 13, flatfooted 18
Base Attack/Grapple +3/+5
Attack Masterwork longsword +6 melee (1d8+1 damage) or Bite +5 melee (1d6+1)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Trip (on bite attack only)
Special Qualities Low-light vision, scent
Saves Fort +8, Ref +6, Will +1
Abilities Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6
Skills Hide -3, Listen +4, Move Silently -2, Spot +4, Survival +1 (+5 if tracking with scent)
Feats Dodge, Mobility, TrackBTrack, Weapon Focus (bite), Weapon Focus (longsword)
Environment Temperate Forest
Organization Solitary, pair, or pack (7-16)
Challenge Rating 3
Treasure None
Alignment Neutral
Advancement 3 HD (Medium); 4-6 HD (Large)
Level Adjustment +0
B bonus feat.

Equipment

  • Masterwork longsword
  • Masterwork scale mail
  • 2x potion of Cure Moderate Wounds (2d8+3)