Enhanced animal: Difference between revisions
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An ''enhanced animal'' is an animal (the ''base animal'') enhanced with humanoid aspects (increased intelligence, |
An ''enhanced animal'' is an animal (the ''base animal'') enhanced with humanoid aspects (increased intelligence, and superior manual dexterity and opposable thumbs). Enhanced animals are created a a laboratory by a magical and alchemical process. |
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The challenge rating is that of the base creature +1. |
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== Enhanced Dire Rat Rogue == |
== Enhanced Dire Rat Rogue == |
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{{Monster|Size=Enhanced Dire Rat, 3rd level Rogue<br/>Small Monstrous Humanoid |
{{Monster|Size=Enhanced Dire Rat, 3rd level Rogue<br/>Small Monstrous Humanoid |
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* Dagger |
* Dagger |
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* 2x tanglefoot bag |
* 2x tanglefoot bag |
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* 2x potion of Cure Moderate Wounds (2d8+3) |
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<div class="ogcfooter">[[Open Game Content]]</div> |
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== Enhanced Wolf Fighter == |
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{{Monster|Size=Enhanced Wolf, 2nd level Fighter<br/>Medium Monstrous Humanoid |
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|HD=2d8+2d10+8 (28 hp) |
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|Initiative=+3 |
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|Speed=50 ft. |
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|AC=21 (+3 Dex, +2 natural, +4 armour, +2 shield), touch 13, flatfooted 18 |
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|BAB=+3/+5 |
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|Attack=Masterwork longsword +6 melee (1d8+1 damage) ''or'' Bite +5 melee (1d6+1) |
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|FullAttack=''(as above)'' |
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|Space=5 ft./5 ft. |
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|SpecialAttacks=Trip (on bite attack only) |
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|SpecialQualities=Low-light vision, scent |
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|Saves=Fort +8, Ref +6, Will +1 |
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|Abilities=Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6 |
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|Skills=Hide -3, Listen +4, Move Silently -2, Spot +4, Survival +1 (+5 if tracking with scent) |
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|Feats=Dodge, Mobility, Track<sup>B</sup>Track, Weapon Focus (bite), Weapon Focus (longsword) |
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|Environment=Temperate Forest |
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|Organization=Solitary, pair, or pack (7-16) |
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|CR=3 |
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|Treasure=None |
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|Alignment=Neutral |
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|Advancement=3 HD (Medium); 4-6 HD (Large) |
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|LA=+0 |
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|Footnotes=<sup>B</sup> bonus feat. |
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}} |
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=== Equipment === |
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* Masterwork longsword |
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* Masterwork scale mail |
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* 2x potion of Cure Moderate Wounds (2d8+3) |
* 2x potion of Cure Moderate Wounds (2d8+3) |
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Revision as of 17:08, 14 October 2007
Information in this section contains spoilers for the Sewer Science campaign.
Information in this section is for DMs.
Template
An enhanced animal is an animal (the base animal) enhanced with humanoid aspects (increased intelligence, and superior manual dexterity and opposable thumbs). Enhanced animals are created a a laboratory by a magical and alchemical process.
The base animal gains Intelligence +4 (and the ability to speak common), Dexterity +2, and may wear armour and attack with weapons.
Enhanced Dire Rat Rogue
Size/Type | Enhanced Dire Rat, 3rd level Rogue Small Monstrous Humanoid |
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Hit Dice | 1d8+3d6+4 (19 hp) |
Initiative | +4 |
Speed | 40 ft., climb 30 ft. |
Armour class | 19 (+1 size, +4 Dex, +1 natural, +3 armour), touch 15, flatfooted 15 |
Base Attack/Grapple | +2/-2 |
Attack | Masterwork Shortbow +7 ranged (1d4 damage) or Bite +6 melee (1d4 plus disease) |
Full Attack | (as above) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Disease, sneak Attack (+2d6) |
Special Qualities | Evasion, low-light vision, scent |
Saves | Fort +4, Ref +9, Will +4 |
Abilities | Str 10, Dex 19, Con 12, Int 5, Wis 12, Cha 4 |
Skills | Climb +14, Hide +11, Listen +7, Move Silently +7, Spot +7, Swim +11 |
Feats | Alertness, Point Blank Shot, Rapid Shot, Weapon FinesseB. |
Environment | Any |
Organization | Solitary or pack (11-20) |
Challenge Rating | 3 |
Treasure | None |
Alignment | Neutral |
Advancement | 2-3 HD (Small); 4-6 HD (Medium) |
Level Adjustment | +0 |
B bonus feat. |
Equipment
- Masterwork studded leather armour
- Masterwork shortbow (and 20 arrows)
- Dagger
- 2x tanglefoot bag
- 2x potion of Cure Moderate Wounds (2d8+3)
Enhanced Wolf Fighter
Size/Type | Enhanced Wolf, 2nd level Fighter Medium Monstrous Humanoid |
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Hit Dice | 2d8+2d10+8 (28 hp) |
Initiative | +3 |
Speed | 50 ft. |
Armour class | 21 (+3 Dex, +2 natural, +4 armour, +2 shield), touch 13, flatfooted 18 |
Base Attack/Grapple | +3/+5 |
Attack | Masterwork longsword +6 melee (1d8+1 damage) or Bite +5 melee (1d6+1) |
Full Attack | (as above) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Trip (on bite attack only) |
Special Qualities | Low-light vision, scent |
Saves | Fort +8, Ref +6, Will +1 |
Abilities | Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6 |
Skills | Hide -3, Listen +4, Move Silently -2, Spot +4, Survival +1 (+5 if tracking with scent) |
Feats | Dodge, Mobility, TrackBTrack, Weapon Focus (bite), Weapon Focus (longsword) |
Environment | Temperate Forest |
Organization | Solitary, pair, or pack (7-16) |
Challenge Rating | 3 |
Treasure | None |
Alignment | Neutral |
Advancement | 3 HD (Medium); 4-6 HD (Large) |
Level Adjustment | +0 |
B bonus feat. |
Equipment
- Masterwork longsword
- Masterwork scale mail
- 2x potion of Cure Moderate Wounds (2d8+3)