Enhanced animal

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Information in this section is for DMs.

Template

An enhanced animal is an animal (the base animal) enhanced with humanoid aspects (increased intelligence, and superior manual dexterity and opposable thumbs). Enhanced animals are created a a laboratory by a magical and alchemical process.

The base animal gains Intelligence +4 (and the ability to speak common), Dexterity +2, and may wear armour and attack with weapons.

Enhanced Dire Rat Rogue

Size/Type Enhanced Dire Rat, 3rd level Rogue
Small Monstrous Humanoid
Hit Dice 1d8+3d6+4 (19 hp)
Initiative +4
Speed 40 ft., climb 30 ft.
Armour class 19 (+1 size, +4 Dex, +1 natural, +3 armour), touch 15, flatfooted 15
Base Attack/Grapple +2/-2
Attack Masterwork Shortbow +7 ranged (1d4 damage) or Bite +6 melee (1d4 plus disease)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Disease, sneak Attack (+2d6)
Special Qualities Evasion, low-light vision, scent
Saves Fort +4, Ref +9, Will +4
Abilities Str 10, Dex 19, Con 12, Int 5, Wis 12, Cha 4
Skills Climb +14, Hide +11, Listen +7, Move Silently +7, Spot +7, Swim +11
Feats Alertness, Point Blank Shot, Rapid Shot, Weapon FinesseB.
Environment Any
Organization Solitary or pack (11-20)
Challenge Rating 3
Treasure None
Alignment Neutral
Advancement 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment +0
B bonus feat.

Equipment

  • Masterwork studded leather armour
  • Masterwork shortbow (and 20 arrows)
  • Dagger
  • 2x tanglefoot bag
  • 2x potion of Cure Moderate Wounds (2d8+3)

Enhanced Wolf Fighter

Size/Type Enhanced Wolf, 2nd level Fighter
Medium Monstrous Humanoid
Hit Dice 2d8+2d10+8 (28 hp)
Initiative +3
Speed 50 ft.
Armour class 21 (+3 Dex, +2 natural, +4 armour, +2 shield), touch 13, flatfooted 18
Base Attack/Grapple +3/+5
Attack Masterwork longsword +6 melee (1d8+1 damage) or Bite +5 melee (1d6+1)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Trip (on bite attack only)
Special Qualities Low-light vision, scent
Saves Fort +8, Ref +6, Will +1
Abilities Str 13, Dex 17, Con 15, Int 6, Wis 12, Cha 6
Skills Hide -3, Listen +4, Move Silently -2, Spot +4, Survival +1 (+5 if tracking with scent)
Feats Dodge, Mobility, TrackBTrack, Weapon Focus (bite), Weapon Focus (longsword)
Environment Temperate Forest
Organization Solitary, pair, or pack (7-16)
Challenge Rating 3
Treasure None
Alignment Neutral
Advancement 3 HD (Medium); 4-6 HD (Large)
Level Adjustment +0
B bonus feat.

Equipment

  • Masterwork longsword
  • Masterwork scale mail
  • 2x potion of Cure Moderate Wounds (2d8+3)

Enhanced Monitor Lizard Fighter

Size/Type Enhanced Monitor Lizard, 5th level Fighter
Medium Monstrous Humanoid
Hit Dice 3d8+5d10+24 (65 hp)
Initiative +2
Speed 20 ft.
Armour class 23 (+1 Dex, +3 natural, +8 armour, +1 ring of prot.), touch 11, flatfooted 22
Base Attack/Grapple +7/+11
Attack M'work halberd +13 (1d10+8 damage) or M'work composite longbow +10 (1d8+4 damage)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Low-light vision
Saves Fort +12, Ref +6, Will +3
Abilities Str 18, Dex 15, Con 17, Int 7, Wis 12, Cha 2
Skills Climb +3, Hide +1 (+5 in forests), Listen +5, Move Silently +1, Spot +5, Swim +7
Feats Alertness, Great Fortitude, Power Attack, Quick Draw,
Weapon Focus (Halberd), Weapon Specialization (Halberd)
Environment Warm Forest
Organization Solitary
Challenge Rating 7
Treasure Standard
Alignment Any
Advancement As character class
Level Adjustment +2
{{{Footnotes}}}

Equipment

  • Masterwork halberd
  • Masterwork composite longbow
  • Masterwork full plate
  • Ring of protection +1
  • 2x potion of Cure Serious Wounds (3d8+5)
  • 1x potion of Bull's Strength (+4 strength for 3 minutes)


Enhanced Monitor Lizard Druid

Size/Type Enhanced Monitor Lizard, 5th level Druid
Medium Monstrous Humanoid
Hit Dice 8d8+24 (60 hp)
Initiative +2
Speed 30 ft.
Armour class 19 (+2 Dex, +3 natural, +3 armour, +1 ring of prot.), touch 12, flatfooted 17
Base Attack/Grapple +5/+8
Attack M'work quarterstaff +8 (1d10+4 damage) or M'work sling +7 (1d4+3 damage)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Low-light vision, wild shape (1/day)
Saves Fort +12, Ref +6, Will +8
Abilities Str 17, Dex 15, Con 17, Int 7, Wis 17, Cha 2
Skills Climb +7, Concentration +8, Hide +6 (+10 in forests), Listen +7, Move Silently +6, Spot +7, Swim +12
Feats Alertness, Combat Casting, Great Fortitude, Natural Spell
Environment Warm Forest
Organization Solitary
Challenge Rating 7
Treasure Standard
Alignment Any
Advancement As character class
Level Adjustment +2
{{{Footnotes}}}

Equipment

  • Masterwork quarterstaff
  • Masterwork sling
  • Masterwork hide armour
  • Periapt of wisdom +2
  • 2x potion of Cure Serious Wounds (3d8+5)
  • 1x potion of Fire Resistance 10 (3 hours?)

Spells

Level 3
Call Lightning (5 bolts of 3d6)
Wind Wall (50 ft long by 25 ft high)
Level 2
Bull's Strength (+4 for 5 min)
Resist energy (10/fire or acid etc)
Flame Blade (1d8+2 fire melee touch attack)
Level 1
Produce Flame (1d6+5 melee or ranged touch attack)
(+ 3 more)
Level 0
(5 per day)

Crocodile animal companion

+2 bonus HD, +2 natural armour, +1 Str, Evasion.

Tricks: Attack, defend, heel.

Enhanced Python Sorceror

Size/Type Enhanced Python, 5th level Sorceror
Medium Monstrous Humanoid
Hit Dice 3d8+5d4+11 (37 hp)
Initiative +3
Speed 20 ft.
Armour class 15 (+3 Dex, +2 natural), touch 13, flatfooted 12
Base Attack/Grapple +4/+7
Attack M'work dagger +8 (1d4+3 damage) or M'work light crossbow +8 (1d8 damage)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Constrict 1d3+4, improved grab (bite)
Special Qualities Scent
Saves Fort +5, Ref +7, Will +8
Abilities Str 17, Dex 17, Con 13, Int 7, Wis 12, Cha 17
Skills Balance +11, Concentration +6, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11
Feats Alertness, Combat Casting, Great Fortitude, Iron Will
Environment Warm Forest
Organization Solitary
Challenge Rating 7
Treasure Standard
Alignment Any
Advancement As character class
Level Adjustment +2
{{{Footnotes}}}

Equipment

  • Masterwork dagger
  • Masterwork light crossbow
  • Nymph cloak +2
  • 2x potion of Cure Serious Wounds (3d8+5)
  • 1x potion of protection from arrows (3 minutes?)

Spells

2nd level (4 per day)
Acid arrow
Scorching ray
1st level (6 per day)
Magic missle
Shield
Ray of enfeeblement
Color spray
0th level (6 per day)
(6 spells TBD)