Tryphon Anastasius

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Size/Type Half-celestial human, 8th-Level Wizard
Medium Outsider (Augmented Humanoid, Native)
Hit Dice 8d4+24 (41 hp)
Initiative +9
Speed 30 ft. (6 squares), fly 60 ft (good)
Armour class 21 (+5 Dex, +2 force shield ring, +2 ring of protection,
+2 amulet of natural armour) touch 15, flatfooted 14
Base Attack/Grapple +4/+8
Attack Demon Slicer +9, +11 vs. evil outsiders, melee
(1d8+5, 1d8+7+2d6 vs. evil outsiders)
Leaping Spark +10 ranged (1d4+5, +1d6 electricity)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Daylight, smite evil, spells, spell-like abilities,
Special Qualities Darkvision (60 ft), Immunity to disease,
resistance to acid 10, cold 10, electricity 10,
damage reduction 5/magic, spell resistance 18
Saves Fort +5 (+9 against poison), Ref +7, Will +8
Abilities Str 19, Dex 17, Con 20, Int 22, Wis 15, Cha 14
Skills Concentration +14, craft (alchemy) +15, decipher script +16,
knowledge (arcana) +16, knowledge (the planes) +16
ride +7, sense motive +7, spellcraft +16
Feats Combat Casting, Craft Wand, Improved Initiative,
Martial Weapon Proficiency, Scribe Scroll, Spell Penetration
Environment Any
Organization –
Challenge Rating 10
Treasure Double standard
Alignment Neutral good
Advancement By character class
Level Adjustment +4
{{{Footnotes}}}

Typhon Anastasius appears to be a male human except for his golden eyes and the large feathery wings folded on his back. He dresses in durable, practical clothes and a sturdy pair of light boots and carries a fine longsword and dagger strapped to his belt.

Special attacks

Daylight (Su): Tryphon can use his daylight ability (as the spell) at will as a standard action.
Smite evil (Su): Once per day Tryphon can make one melee attack against an evil foe for an extra +8 damage.

Spell-like abilities

Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease.

Spells

Wizard spells per day: Level 0: 4; level 1: 6; level 2: 5; level 3: 4; level 4: 3

Equipment

  • Demon Slicer, a spell-storing, bane vs. evil outsiders, longsword +1 (18315 gp)
  • Leaping Spark, a returning throwing dagger +1 of shock. (18302 gp)
  • Force shield ring. (8500 gp)
  • Ring of protection +2. (8000 gp)
  • Amulet of natural +2. (8000 gp)
  • 5x potion of cure serious wounds. (5x750gp)
  • 2x potion of invisibility. (2x300gp)
  • Magic missile wand (7th level, 50 charges) (5250 gp)
  • Light warhorse with riding saddle and saddlebags. (164 gp)
  • All the usual misc. sundries stored in his residence.

Residence

Tryphon owns a two story property with a walled courtyard and small stables in a properous merchant's district in a city. The house contains a library, study, a well stocked laboratory and a celler.