Shadowman

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Information in this section is for DMs.

Size/Type Shadow Master, 4th-Level Fighter/9th-Level Rogue
Medium Outsider
Hit Dice 118 hp [4d10+9d6+49 (66 hp)]
Initiative +9
Speed 30 ft. (6 squares)
Armour class 27 (+6 armour, +4 shield, +5 Dex, +2 Deflection),
touch 15, flatfooted 22
Base Attack/Grapple +10/+12
Attack Shadowspike +19 melee (1d6+7, 1 CON)
Full Attack Shadowspike +19/+14 melee (1d6+7, 1 CON)
Space/Reach 5 ft./5 ft.
Special Attacks Sneak Attack +5d6
Special Qualities Evasion, Hide in Plain Sight, Improved Uncanny Dodge,
Trap Sense +2, Uncanny Dodge
Saves Fort +8, Ref +12, Will +4
Abilities Str 14, Dex 20, Con 16, Int 15, Wis 10, Cha 9
Skills Balance (12) +17, Climb (14) +16, Escape Artist (12) +17, Hide (12) +19,
Intimidate (16) +15, Listen (14) +14, Move Silently (12) +19,
Sense Motive (12) +12, Spot (14) +14, Tumble (13) +18
Feats Blind Fight, Improved Critical (rapier), Improved Initiative,
Quick Draw, Stealthy,
Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier)
Environment Plane of Shadows
Organization –
Challenge Rating 15
Treasure As equipped
Alignment Neutral evil
Advancement By character class
Level Adjustment +2
{{{Footnotes}}}

Equipment

  • Shadowspike, wounding rapier +3
  • Studded leather +3
  • Buckler +3
  • Ring of protection +2
  • Amulet of Health +4
  • Shadow cloak (+4 Hide)