Meeting at Craig's June 2014

From David's Notebook
Jump to navigationJump to search

Where

Craig's house (as nobody has contradicted :-)

When

Long weekend of June the 6th - 9th

Travel

  • Delphine arriving early on the 7th (Craig to pick up from Airport at around 8 am)
  • Henry arriving around 5pm on the 6th (train to Darwen)
  • Bert arriving around 12pm on 6th (Craig, if this is a bit too early let me know and I'll go have lunch in Darwen). Leaving around 12pm on 9th
That's fine, we can do the shopping together ;-) Craig
  • David arriving 6 June at 1442. Leaving 9 June at 1042.

Shopping

I suggest the usual arrangements! Usually the shopping bill is split between all of us. Let me know if you're unhappy with this.
Can you let me know of anything that you would like by adding it to the shopping_list please.

Planned Activities

All needs updating

Henry's Game

Summary of the proposed adventure: you're all agents of the Royal Homeland Constabulary, a special police force in the city of Flint. You've spent all summer trying to track down a terrorist, with no luck; finally there's what might be a lead... but it turns into a mystery all of its own.

The setting is at the beginning of an industrial resolution: the old world of magic and fey meets the new world of steam power and firearms, and society has to walk the tightrope between the two.

Level 4, Pathfinder rules

20 point buy
6000gp
Have a look at http://paizo.com/products/btpy8lqx?ZEITGEIST-Adventure-Path-Players-Guide and choose a theme feat (replaces traits)

Characters:

Delphine - healer, probably Chirurgeon Alchemist

Bert - Tebrin Somarl - Fetchling Mechanist

Craig - Barhan - Half-Orc Fighter/Barbarian (Pirate/Freed slave)

David - Osric Ricyn - Human Ranger (4)

Pathfinder Arena Game

Suggestion for Friday night, as Del is coming on Saturday

A level 9 game with individual and team objectives (25 point-buy characters) in an arena with a Random event generator (I'm updating this).

Characters will all have average HP (Con and any other bonuses on top of the below) -
d6: 6 + 28 = 34;
d8: 8 + 36 = 44;
d10: 10 + 44 = 54;
d12: 12 + 52 = 64

Characters:

Player Character Race Classes Notes
Bert Voran Bryyn Human Bladebound Magus
Egric Lokraw Human Ranger Archer with Wolf companion
Henry Sweyn Frankyske Gnome Bard
Garandyr Half-elf Summoner Synthesist
David Aylmer "Al" Bowett Human Fighter (9) Mounted lancer
Leofan FitzWigan Human Cleric (9)

The arena will be 26 x 28 squares
It will have 3D features such as scalable buildings, elevated platforms and gantries and walls all of varying heights. There will be both regular and difficult terrain in the form of areas with stone, sand, grass, water etc. as well as trees and more dense shrubbery.

Some rules

  • Each player has 2 characters, but only one in the arena at any one time.
  • Characters can be swapped by tagging at an arena wall
  • Characters will not be able to buff for 30 minutes before the start (effects lasting longer than this can be pre-applied)
  • Characters will enter the arena by being teleported to the start area in the arena.
  • Each character will have 2 rounds to buff before the teleport.
  • Direct, deliberately damaging attacks on other contestants will result in disqualification, though damage caused incidentally by frustrating your opponents (such as by a spell effect pushing them off a ledge) is allowed.
  • Flying is acceptable (not quite sure how we do that with minis) but there is a ceiling height of 50 feet and the fly mechanics (e.g. skill rolls) will be used as appropriate. Characters who go higher than 50 feet, for any reason, will be deemed to have exited the contest and be disqualified.
  • Other creatures:
    • Companions, summons etc. enter at the same time and in the same location.

Accommodation

If it's at my house we have lots of room and sleeping bags / duvets a'plenty. - Craig