Information in this section is for DMs.
|Size/Type||Human, 2nd-Level Fighter/3rd-Level Rogue|
Medium Humanoid (Human)
|Hit Dice||3d6+2d10+5 (31 hp)|
|Speed||30 ft. (6 squares)|
|Armour class||17 (+3 Dex, +4 chain shirt), touch 13, flatfooted 14|
|Attack||Dirk+1 +8 melee (1d4+2)|
|Full Attack||Dirk+1 +6 melee (1d4+2) and Dirk, masterwork +6 melee (1d4)|
|Space/Reach||5 ft./5 ft.|
|Special Attacks||Sneak attack +2d6|
|Saves||Fort +5, Ref +6, Will +1|
|Abilities||Str 12, Dex 17, Con 12, Int 15, Wis 11, Cha 14|
|Skills||Balance+9, Bluff+6, Climb+7, Forgery+6, Jump+9,|
Ride+4, Sense Motive+4, Swim+5, Tumble+10, Use Rope+11
|Feats||Improved Initiative, Weapon Finesse, Two-weapon Fighting,|
|Advancement||By character class|
Jack is a smuggler and all-round rogue who was until recently smuggling poisons between Northwatch and Westharbour. After a 'misunderstanding' with the Westharbour Assassins Guild he fled south on his ship the Waveskimmer.
More recently, Jack has started a shipping company operating out of Marseine on the North coat of the Middle Sea. This company is apparently legit but it wouldn't surprise those who know him that some cargo finds its way into hidden compartments, where the greedy customs officer can't find them.
- Flamboyant clothing
- Concealed chain shirt
- Dirk, masterwork