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Hildebrand (Hildy) Landstrom
Sex: Male
Race: Human
Class: Cleric


Hildy is a human cleric of Domestos with knowledge of the Liberation and Luck domains. His armour and clothes are all in dark grey, aiding him in his stealthy role supporting his team.
Hildy has ginger hair, freckly, pale skin and green eyes, he is of a medium build and of short stature. His green eyes add to his natural appeal, as does his warm and witty personality.


Hildy speaks Common.




Highlander (hills or mountains)
You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands.
You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas.

Outlander (Missionary)
You have come here to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed—what that need is, though, you’re not quite sure.
Benefit: You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.


Hildy currently posesses:


  Battleaxe (Masterwork)
  Breastplate +2 (Agile/Mithral)
  Belt of Dexterity +2
  Boots of Longstrider/Featherstep
  Headband of Wisdom +2
  Holy Symbol (Silver)
  Outfit (Explorer's)
  Rod (Metamagic/Lesser/Silent)
  Shield +2 (Heavy/Mithral)

Handy Haversack

  Bedroll                                       1
  Rope (Silk/50 Ft.)                            1
  Rations (Trail/Per Day)                       7
  Blanket (Winter)                              1
  Flint and Steel                               1
  Lantern (Bullseye)                            1
  Oil (1 Pt. Flask)                             1
  Vestments (Cleric's)                          1
  Waterskin (Filled)                            1
  Tent                                          1
  Sack                                          1
  Wand - Magic Stone (7 charges)

Pouch (Belt)

  Bullets (Sling/50)                            1

Horse - Heavy/Combat Trained

  Barding (Chain Shirt)
  Bit & Bridle
  Military Saddle