Greta Christel

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Information in this section is for DMs.

Size/Type Human, 5th-Level Wizard
Medium Humanoid (Human)
Hit Dice 5d4+5 (17 hp)
Initiative +2
Speed 30 ft. (6 squares)
Armour class 12 (+2 Dex), touch 12, flatfooted 10
Base Attack/Grapple +2/+2
Attack Steel-bronze dagger +3 melee (1d4+1) or
masterwork light crossbow +5 (1d8)
Full Attack Steel-bronze dagger +3 melee (1d4+1) or
masterwork light crossbow +5 (1d8)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities
Saves Fort +2, Ref +3, Will +5
Abilities Str 10, Dex 14, Con 13, Int 17, Wis 12, Cha 8
Skills Concentration +8, craft (alchemy) +9,
knowledge (arcana) +12, knowledge (dungeoneering) +12,
knowledge (history) +9, listen +3, search +6,
spellcraft +14, spot +3,
Feats Brew Potion, Combat Casting, Craft Wand, Scribe Scroll
Environment Any
Organization
Challenge Rating 5
Treasure Double standard
Alignment Neutral evil
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Equipment

Memorized Spells

Level 3
Hold Person, Slow
Level 2
Acid Arrow, Protection from Arrows, Summon Monster II
Level 1
Color Spray, Ray of Enfeeblement, Shield, Summon Monster I
Level 0
Light, Mage Hand, Prestidigitation, Read Magic

Tactics

Greta will protect herself with Protection from Arrows and Shield prior to combat if possible. Her opening moves will be to summon monsters and then disable the toughest adverseries with Hold Person and Slow.

Spellbook

The above memorized spells plus:

Level 3
Dispel Magic, Fireball
Level 2
Invisibility, Knock
Level 1
Mage Armour, Magic Missle
Level 0
All