Esantrain va Niela hen Trath Vinta
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|---|---|---|---|---|
| Gender: | Male | |||
| Ancestry: | Elf | |||
| Class: | Fighter (Champion dedication) | |||
| Heritage: | Duskwalker | |||
| Background: | Returned | |||
Description
Esan is a 6 foot 6 inches tall, physically powerful looking elf, albeit with blue skin that betrays duskwalker heritage.
Though originally returned with a quiet demeanour, he has loosened somewhat as he has come to terms with his situation and sees his changes in a more positive light.
The haunted look that betrayed the coldness of the boneyard in the depths of his eyes has lessened as his bond with that place has become less antagonistic.
Languages
Esan speaks Common and Elven
History
Esan's memories do not stretch back beyond three years ago and even those he has are very fragmentary, such as:
- His elven name and fleeting snapshots of a peaceful childhood in a tree-filled beautiful city.
- His violent murder, though not the circumstances or the perpetrator.
- Awakening in the Boneyard and an unknown time of waiting due to a refusal to pass beyond it that even the psychopomps could not overcome.
- Piquing the interest of a group of Olethroe psychopomps who arranged his return to the mortal world as a duskwalker.
- Reincarnation, and a chance at revenge.
Esan wished often for death again in the first year of his new life and nearly found it, but he soon discovered that he is now very hard to kill.
After a period of reflection, he learned to channel his feelings of loss into a martial training kata with a peace of mind centred on gratitude for his rebirth.
Not knowing what to do with himself, he initially travelled around hiring out his martial skills to wandering trade caravans.
He met up with some valiant adventurers and performed heroic deeds, but remained on Talon Isle doing good deeds when the party moved back to the mainland.
Since his return and early adventures Esan has dug deeper into his relationship with Pharasma, taking on elements of a champion of her cause.
He is always hoping that his dreams will help him to remember something more from before his death or that his wanderings will bring him face to face with his patron.
