Aldager

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Size/Type Human Weretiger, 3rd-Level Ranger
Medium/Large Humanoid
Hit Dice 9d8+22 (75 hp)
Initiative Human: +8, Hybrid & Tiger: +10
Speed Human & Hybrid:30 ft. (6 squares), Tiger form: 40 ft
Armour class Human:27 (+4 Dex, +2 Natural, +7 Lucky Mithral Shirt, +2 ring of protection, +2 Amulet of natural armour) touch 17, Flatfooted 24
Hybrid:31 (+6 Dex, +5 Natural, +7 Lucky Mithral Shirt, +2 ring of protection, -1 size, +2 Amulet of natural armour) touch 18, flatfooted 25
Tiger:23 (+6 Dex, +5 Natural, -1 Size, +2 Amulet of natural armour)touch 15, flatfooted 16
Base Attack/Grapple +7/+2
Attack Shockingly Sharp Claw +15, melee (1d8+9 +1d6 Elec)
Ghostly Claws of Frost +15, melee (1d8+9 +1d6 Cold)
Bite +15 melee (2d6+4) + Curse of Lycathropy (DC15 Fort)
StrongBow +13 +8 Ranged (2d6+9)
Full Attack 2x Claws and Bite as above
Space/Reach Human: 5 ft./5 ft. Hybrid & Animal 10ft/10ft
Special Attacks Hybrid: Curse of Lycanthropy
Animal: Pounce, Improved Grab, Rake, Curse of Lycanthropy
Special Qualities Human: Alternate form, tiger empathy, low-light vision, scent
Hybrid & Animal:Above + damage reduction 10/silver
Saves Fort +13, Ref +14, Will +8
Abilities Human:Str 14, Dex 18, Con 15, Int 12, Wis 14, Cha 12
Hybrid & Animal:Str 26, Dex 22, Con 20, Int 12, Wis 16, Cha 12
Skills Handle Animal +4, Heal +4, Hide +10 (+18 Tiger form in long grass), Knowledge - (Dun: +3, Geo: +3, Nat +4), Listen +9, Move Silently +10, Prof(Hunter) +5, Search +3, Spot +10, Survival +6, Swim +8, Tumble +7, Use Magic Dev +2, Use Rope +2
Feats Alertness, Combat Reflexes, Improved Initiative, Improved Natural Armour, Improved Natural Attack (bite, claw), Iron Will
Environment Any
Organization
Challenge Rating 10
Treasure Double standard
Alignment True Neutral
Advancement By character class
Level Adjustment +3
{{{Footnotes}}}

Special attacks

Pounce (Ex): If Adalger in tiger form charges an opponent, it can make a full attack, including two rake attacks.
Curse of Lycanthropy (Su): Any humanoid or giant hit by Adalgers bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, Adalger in tiger form must hit with a claw or bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can rake.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Equipment

  • Shockingly Sharp Claws, Custom-made Glove enhancing his natural attack (+1, shocking, keen) (27468gp)
  • Ghostly Claws of Frost, Custom-made Glove enhancing his natural attack (+1, Frost, Ghost Touch) (27618gp)
  • Strong Bow, a very heavily strung (+8STR) +1 Longbow (4400 gp)
  • 50 x Arrows
  • Lucky Mithral Shirt +2. (7600 gp) +1 Luck bonus to AC
  • Ring of protection +2. (8000 gp)
  • Amulet of Natural Armour +2. (8000 gp) A small silver claw hanging from a black collar.
  • 2x Holy water
  • 2x potion of Cure Light wounds. (2x50gp)
  • 3x potion of Cure Moderate wounds. (3x300gp) 1 held in belt pouch
  • 2x potion of Cure Serious wounds. (2x750gp) 1 held in belt pouch
  • Handy Haversack containing standard adventurer stuff - bedroll, rations, ROPE!
  • 305gp, 9sp