Aldager

From David's Notebook
Revision as of 13:54, 30 October 2006 by Bert (talk | contribs)
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Size/Type Human Weretiger, 3rd-Level Ranger
Medium/Large Humanoid
Hit Dice 9d6+24 (92 hp)
Initiative Human: +8, Hybrid & Tiger: +10
Speed Human & Hybrid:30 ft. (6 squares), Tiger form: 40 ft
Armour class Human:27 (+4 Dex, +3 Natural, +8 Lucky Mithral Shirt, +2 ring of protection) touch 18, Flatfooted 23
Hybrid:31 (+6 Dex, +6 Natural, +8 Lucky Mithral Shirt, +2 ring of protection, -1 size) touch 19, flatfooted 24
Tiger:23 (+6 Dex, +6 Natural)touch 15, flatfooted 15
Base Attack/Grapple +7/+2
Attack 2xClaw +14, melee (1d8+8 +1d6 Elec)
Bite +15 melee (2d6+4) + Curse of Lycathropy (DC15 Fort)
StrongBow +11 +6 Ranged (1d8+8)
Full Attack 2x Claws and Bite as above
Space/Reach Human: 5 ft./5 ft. Hybrid & Animal 10ft/10ft
Special Attacks Hybrid: Curse of Lycanthropy
Animal: Pounce, Improved Grab, Rake, Curse of Lycanthropy
Special Qualities Human: Alternate form, tiger empathy, low-light vision, scent
Hybrid & Animal:Above + damage reduction 10/silver
Saves Fort +13, Ref +14, Will +8
Abilities Human:Str 14, Dex 18, Con 15, Int 12, Wis 14, Cha 12
Hybrid & Animal:Str 26, Dex 22, Con 20, Int 12, Wis 16, Cha 12
Skills Handle Animal +4, Heal +4, Hide +10 (+18 Tiger form in long grass), Knowledge - (Dun: +3, Geo: +3, Nat +4), Listen +9, Move Silently +10, Prof(Hunter) +5, Search +3, Spot +10, Survival +6, Swim +8, Tumble +7, Use Magic Dev +2, Use Rope +2
Feats Alertness, Combat Reflexes, Improved Initiative, Improved Natural Armour, Improved Natural Attack (bite, claw), Iron Will
Environment Any
Organization
Challenge Rating 10
Treasure Double standard
Alignment True Neutral
Advancement By character class
Level Adjustment +3
{{{Footnotes}}}

Special attacks

Pounce (Ex): If Adalger in tiger form charges an opponent, it can make a full attack, including two rake attacks.
Curse of Lycanthropy (Su): Any humanoid or giant hit by Adalgers bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, Adalger in tiger form must hit with a claw or bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can rake.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Equipment

  • Sparkling Claws, A set of Custom-made Gloves enhancing his natural attack (+2, shocking) (2x 27453gp) Ok, dropped the belt and Amulet and got both. Didn't want to look like Michael Jackson! -- Bert 21:30, 29 Oct 2006 (GMT) (Might be worth adding some variety here. Give the second one a different bonus, such as frost/flame/ghost touch etc. Or make it +1 and add a +2 special ability (icy or flaming burst), +1 with two +1 bonuses (flaming and ghost-touch or icy and keen) Craig 12:21, 30 Oct 2006 (GMT)) Good idea. Was being lazy and unimaginative when I got home last night Bert 12:54, 30 Oct 2006 (GMT)
  • StrongBow, a very heavily strung (+8STR) +1 Longbow (3200 gp)
  • 50 x Arrows
  • Lucky Mithral Shirt +2. (15100 gp) +2 Luck bonus to AC
  • Ring of protection +2. (8000 gp)
  • Amulet of Natural Armour +2. (8000 gp) A small silver claw hanging from a black collar. (This natural armour bonus will not stack with your inherent bonuses -- Craig) The SRD says "an enhancement bonus to his natural armor bonus of from +1 to +5" which suggests to me that it does stack. -- Bert (Umm, looks like I was wrong here then - sorry -- Craig 12:21, 30 Oct 2006 (GMT))
  • Ox Belt (+3 CON) (This looks highly suspicious - 3.5e forbids items that give an odd numbered bonus to stats - what book is this from?? -- Craig 19:25, 29 Oct 2006 (GMT)) Well, like half of my kit, I made it up. I've never known odd bonuses were forbidden, and I can't think why they would be. PCGen definately allows odd numbers in custom items, so I guess I'll add it to the lengthening list of things I hate about it. Dropped in favour of claws, above -- Bert 21:30, 29 Oct 2006 (GMT) +3 could give a +2 modifier or a +1 modifier depending on whether your stat was originally even or odd. -- David 21:57, 29 Oct 2006 (GMT)
  • 5x Holy water
  • 5x potion of Cure Light wounds. (5x50gp)
  • 5x potion of Cure Moderate wounds. (5x300gp) 1 held in belt pouch
  • 2x potion of Cure Serious wounds. (2x750gp) 1 held in belt pouch
  • Handy Haversack containing standard adverturer stuff - bedroll, rations, ROPE!
  • 1360gp, 9sp