Aldager
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Size/Type | Human Weretiger, 3rd-Level Ranger Medium/Large Humanoid |
---|---|
Hit Dice | 9d6+24 (92 hp) |
Initiative | Human: +8, Hybrid & Tiger: +10 |
Speed | Human & Hybrid:30 ft. (6 squares), Tiger form: 40 ft |
Armour class | Human:27 (+4 Dex, +3 Natural, +8 Lucky Mithral Shirt, +2 ring of protection) touch 18, Flatfooted 23 Hybrid:31 (+6 Dex, +6 Natural, +8 Lucky Mithral Shirt, +2 ring of protection, -1 size) touch 19, flatfooted 24 Tiger:23 (+6 Dex, +6 Natural)touch 15, flatfooted 15 |
Base Attack/Grapple | +7/+2 |
Attack | 2xClaw +14, melee (1d8+8 +1d6 Elec) Bite +15 melee (2d6+4) + Curse of Lycathropy (DC15 Fort) StrongBow +11 +6 Ranged (1d8+8) |
Full Attack | 2x Claws and Bite as above |
Space/Reach | Human: 5 ft./5 ft. Hybrid & Animal 10ft/10ft |
Special Attacks | Hybrid: Curse of Lycanthropy Animal: Pounce, Improved Grab, Rake, Curse of Lycanthropy |
Special Qualities | Human: Alternate form, tiger empathy, low-light vision, scent Hybrid & Animal:Above + damage reduction 10/silver |
Saves | Fort +13, Ref +14, Will +8 |
Abilities | Human:Str 14, Dex 18, Con 15, Int 12, Wis 14, Cha 12 Hybrid & Animal:Str 26, Dex 22, Con 20, Int 12, Wis 16, Cha 12 |
Skills | Handle Animal +4, Heal +4, Hide +10 (+18 Tiger form in long grass), Knowledge - (Dun: +3, Geo: +3, Nat +4), Listen +9, Move Silently +10, Prof(Hunter) +5, Search +3, Spot +10, Survival +6, Swim +8, Tumble +7, Use Magic Dev +2, Use Rope +2 |
Feats | Alertness, Combat Reflexes, Improved Initiative, Improved Natural Armour, Improved Natural Attack (bite, claw), Iron Will |
Environment | Any |
Organization | – |
Challenge Rating | 10 |
Treasure | Double standard |
Alignment | True Neutral |
Advancement | By character class |
Level Adjustment | +3 |
{{{Footnotes}}} |
Special attacks
Pounce (Ex): If Adalger in tiger form charges an opponent, it can make a full attack, including two rake attacks.
Curse of Lycanthropy (Su): Any humanoid or giant hit by Adalgers bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, Adalger in tiger form must hit with a claw or bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can rake.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Equipment
- Sparkling Claws, A set of Custom-made Gloves enhancing his natural attack (+2, shocking) (2x 27453gp) Ok, dropped the belt and Amulet and got both. Didn't want to look like Michael Jackson! -- Bert 21:30, 29 Oct 2006 (GMT)
- StrongBow, a very heavily strung (+8STR) +1 Longbow (3200 gp)
- 50 x Arrows
- Lucky Mithral Shirt +2. (15100 gp) +2 Luck bonus to AC
- Ring of protection +2. (8000 gp)
- Amulet of Natural Armour +2. (8000 gp) A small silver claw hanging from a black collar. (This natural armour bonus will not stack with your inherent bonuses -- Craig 19:25, 29 Oct 2006 (GMT)) The SRD says "an enhancement bonus to his natural armor bonus of from +1 to +5" which suggests to me that it does stack. Dropped to pay for another glove. -- Bert 21:30, 29 Oct 2006 (GMT)
- Ox Belt (+3 CON) (This looks highly suspicious - 3.5e forbids items that give an odd numbered bonus to stats - what book is this from?? -- Craig 19:25, 29 Oct 2006 (GMT)) Well, like half of my kit, I made it up. I've never known odd bonuses were forbidden, and I can't think why they would be. PCGen definately allows odd numbers in custom items, so I guess I'll add it to the lengthening list of things I hate about it. Dropped in favour of claws, above -- Bert 21:30, 29 Oct 2006 (GMT)
- 5x Holy water
- 5x potion of Cure Light wounds. (5x50gp)
- 5x potion of Cure Moderate wounds. (5x300gp) 1 held in belt pouch
- 2x potion of Cure Serious wounds. (2x750gp) 1 held in belt pouch
- Handy Haversack containing standard adverturer stuff - bedroll, rations, ROPE!
- 1360gp, 9sp