Aldager

From David's Notebook
Revision as of 19:37, 29 October 2006 by Craig (talk | contribs) (another suggestion)
Jump to navigationJump to search
Size/Type Human Weretiger, 3rd-Level Ranger
Medium/Large Humanoid
Hit Dice 9d6+24 (92 hp)
Initiative Human: +8, Hybrid & Tiger: +10
Speed Human & Hybrid:30 ft. (6 squares), Tiger form: 40 ft
Armour class Human:29 (+4 Dex, +3 Natural, +8 Lucky Mithral Shirt, +2 ring of protection, +2 amulet of natural armour) touch 18, Flatfooted 25
Hybrid:33 (+6 Dex, +6 Natural, +8 Lucky Mithral Shirt, +2 ring of protection, +2 amulet of natural armour, -1 size) touch 19, flatfooted 26
Tiger:23 (+6 Dex, +6 Natural, +2 Amulet of Natural Armour(on a collar))touch 15, flatfooted 17
Base Attack/Grapple +7/+2
Attack 2xClaw +14, melee (1d8+8 +1d6 Elec)
Bite +15 melee (2d6+4) + Curse of Lycathropy (DC15 Fort)
StrongBow +11 +6 Ranged (1d8+3)
Full Attack 2x Claws and Bite as above
Space/Reach Human: 5 ft./5 ft. Hybrid & Animal 10ft/10ft
Special Attacks Hybrid: Curse of Lycanthropy
Animal: Pounce, Improved Grab, Rake, Curse of Lycanthropy
Special Qualities Human: Alternate form, tiger empathy, low-light vision, scent
Hybrid & Animal:Above + damage reduction 10/silver
Saves Fort +13, Ref +14, Will +8
Abilities Human:Str 14, Dex 18, Con 15, Int 12, Wis 14, Cha 12
Hybrid & Animal:Str 26, Dex 22, Con 20, Int 12, Wis 16, Cha 12
Skills Handle Animal +4, Heal +4, Hide +10 (+18 Tiger form in long grass), Knowledge - (Dun: +3, Geo: +3, Nat +4), Listen +9, Move Silently +10, Prof(Hunter) +5, Search +3, Spot +10, Survival +6, Swim +8, Tumble +7, Use Magic Dev +2, Use Rope +2
Feats Alertness, Combat Reflexes, Improved Initiative, Improved Natural Armour, Improved Natural Attack (bite, claw), Iron Will
Environment Any
Organization
Challenge Rating 10
Treasure Double standard
Alignment True Neutral
Advancement By character class
Level Adjustment +3
{{{Footnotes}}}

Special attacks

Pounce (Ex): If Adalger in tiger form charges an opponent, it can make a full attack, including two rake attacks.
Curse of Lycanthropy (Su): Any humanoid or giant hit by Adalgers bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, Adalger in tiger form must hit with a claw or bite attack. He can then attempt to start a grapple as a free action without provoking an attack of opportunity. If he wins the grapple check, he establishes a hold and can rake.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Equipment

  • Sparkling Claws, Custom-made Gloves enhancing his natural attack (+2, shocking) (27453 gp) (Don't forget that for two magic gloves you have to pay twice --Craig 19:25, 29 Oct 2006 (GMT))
  • StrongBow, a very heavily strung +1 Longbow (You could make this mighty +9 for 900gp extra, of course as a human you wouldn't be able to pull it --Craig 19:37, 29 Oct 2006 (GMT) )
  • 50 x Arrows
  • Lucky Mithral Shirt +2. (15100 gp) +2 Luck bonus to AC
  • Ring of protection +2. (8000 gp)
  • Amulet of Natural Armour +2. (8000 gp) A small silver claw hanging from a black collar. (This natural armour bonus will not stack with your inherent bonuses -- Craig 19:25, 29 Oct 2006 (GMT))
  • Ox Belt (+3 CON) (This looks highly suspicious - 3.5e forbids items that give an odd numbered bonus to stats - what book is this from?? -- Craig 19:25, 29 Oct 2006 (GMT))
  • 5x Holy water
  • 5x potion of Cure Light wounds. (5x50gp)
  • 5x potion of Cure Moderate wounds. (5x300gp) 1 held in belt pouch
  • 2x potion of Cure Serious wounds. (2x750gp) 1 held in belt pouch
  • Handy Haversack containing standard adverturer stuff - bedroll, rations, ROPE!