Shadowman
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Information in this section is for DMs.
Size/Type | Shadow Master, 4th-Level Fighter/9th-Level Rogue Medium Outsider |
---|---|
Hit Dice | 118 hp [4d10+9d6+49 (66 hp)] |
Initiative | +9 |
Speed | 30 ft. (6 squares) |
Armour class | 27 (+6 armour, +4 shield, +5 Dex, +2 Deflection), touch 15, flatfooted 22 |
Base Attack/Grapple | +10/+12 |
Attack | Shadowspike +19 melee (1d6+7, 1 CON) |
Full Attack | Shadowspike +19/+14 melee (1d6+7, 1 CON) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Sneak Attack +5d6 |
Special Qualities | Evasion, Hide in Plain Sight, Improved Uncanny Dodge, Trap Sense +2, Uncanny Dodge |
Saves | Fort +8, Ref +12, Will +4 |
Abilities | Str 14, Dex 20, Con 16, Int 15, Wis 10, Cha 9 |
Skills | Balance (12) +17, Climb (14) +16, Escape Artist (12) +17, Hide (12) +19, Intimidate (16) +15, Listen (14) +14, Move Silently (12) +19, Sense Motive (12) +12, Spot (14) +14, Tumble (13) +18 |
Feats | Blind Fight, Improved Critical (rapier), Improved Initiative, Quick Draw, Stealthy, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier) |
Environment | Plane of Shadows |
Organization | – |
Challenge Rating | 15 |
Treasure | As equipped |
Alignment | Neutral evil |
Advancement | By character class |
Level Adjustment | +2 |
{{{Footnotes}}} |
Equipment
- Shadowspike, wounding rapier +3
- Studded leather +3
- Buckler +3
- Ring of protection +2
- Amulet of Health +4
- Shadow cloak (+4 Hide)