Taknnr: Difference between revisions
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|AC=18 (+1 size, +2 Dex, +4 studded leather+1, +1 light shield),<br/>touch 13, flatfooted 16 |
|AC=18 (+1 size, +2 Dex, +4 studded leather+1, +1 light shield),<br/>touch 13, flatfooted 16 |
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|BAB=+3/+0 |
|BAB=+3/+0 |
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|Attack=Masterwork longsword +5 melee (1d6+1) ''or''<br/>javelin +5 ranged (1d4) |
|Attack=Masterwork longsword +5 melee (1d6+1) ''or''<br/>javelin +5 ranged (1d4+1) |
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|FullAttack=Masterwork longsword +5 melee (1d6+1) ''or''<br/>javelin +5 ranged (1d4) |
|FullAttack=Masterwork longsword +5 melee (1d6+1) ''or''<br/>javelin +5 ranged (1d4+1) |
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|Space=5 ft./5 ft. |
|Space=5 ft./5 ft. |
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|SpecialAttacks=Sneak attack +1d6 |
|SpecialAttacks=Sneak attack +1d6 |
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* Masterwork longsword |
* Masterwork longsword |
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⚫ | |||
* 3 javelins |
* 3 javelins |
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⚫ | |||
* Light wooden shield |
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* [http://d20srd.org/srd/monsters/Worg.htm Worg] mount |
* [http://d20srd.org/srd/monsters/Worg.htm Worg] mount |
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* 2 potions of cure light wounds |
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* 2 tanglefoot bags |
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* Pouch containing an assortment of gems (TBD) |
* Pouch containing an assortment of gems (TBD) |
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'''Tactics''' |
'''Tactics''' |
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Taknnr will ambush and surprise if possible, charging in from several direction to surround and flank. If an ambush isn't possible, he'll ride through the enemy lines and attack from the rear. |
Taknnr will ambush and surprise if possible, throwing javelins before charging in from several direction to surround and flank. If an ambush isn't possible, he'll ride through or around the enemy lines and attack from the rear. |
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[[Category:NPC]] |
[[Category:NPC]] |
Revision as of 23:50, 7 May 2006
Information in this section contains spoilers for the Northwatch Chronicles campaign.
Information in this section is for DMs.
Size/Type | Goblin, 1st-Level rogue/3rd-Level fighter Small Humanoid (Goblinoid) |
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Hit Dice | 1d6+3d10+4 (24 hp) |
Initiative | +6 |
Speed | 30 ft. (6 squares) |
Armour class | 18 (+1 size, +2 Dex, +4 studded leather+1, +1 light shield), touch 13, flatfooted 16 |
Base Attack/Grapple | +3/+0 |
Attack | Masterwork longsword +5 melee (1d6+1) or javelin +5 ranged (1d4+1) |
Full Attack | Masterwork longsword +5 melee (1d6+1) or javelin +5 ranged (1d4+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Sneak attack +1d6 |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +3, Ref +4, Will -1 |
Abilities | Str 12, Dex 15, Con 12, Int 12, Wis 9, Cha 6 |
Skills | Hide +11, move silently +11, listen +6, intimidate +6, ride +8, spot +6, sense motive +3, search +4, tumble +6 |
Feats | Alterness, improved initiative, mounted combat, ride-by-attack |
Environment | Temperate plains |
Organization | Warband (leader plus 10-20 1st-level warriors on worg mounts) |
Challenge Rating | 4 |
Treasure | Double standard |
Alignment | Neutral evil |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
The goblin Taknnr is the cunning leader of a warparty of goblin worg-riders.
Taknnr speaks both Goblin and Common.
Equipment
- Masterwork longsword
- 3 javelins
- Studded leather +1
- Light wooden shield
- Worg mount
- 2 potions of cure light wounds
- 2 tanglefoot bags
- Pouch containing an assortment of gems (TBD)
Tactics
Taknnr will ambush and surprise if possible, throwing javelins before charging in from several direction to surround and flank. If an ambush isn't possible, he'll ride through or around the enemy lines and attack from the rear.