Trantor: Difference between revisions

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This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.<br>
This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.<br>
The young halflings luck allowed that the Kings physician was close by at that time and saved Mardrams life, however his
The young halflings luck allowed that the Kings physician was close by at that time and saved Frums life, however his
leg never truly healed. <br><br>
leg never truly healed. <br><br>
During a lengthy convalescense Mardram learned much from the physician and this coupled with his early exposure to
During a lengthy convalescense Mardram learned much from the physician and this coupled with his early exposure to
Line 32: Line 32:


===Gear===
===Gear===
Mardram currently posesses: <br>
Mardram currently posesses:
Amulet of Natural Armour +1<br>
Amulet of Natural Armour +1
Boots of Striding and Springing<br>
Boots of Striding and Springing
Small Breastplate +2<br>
Small Breastplate +2
Cloak of Resistance +1<br>
Cloak of Resistance +1
Handy Haversack<br>
Handy Haversack
Ring of Protection +1<br>
Ring of Protection +1
Small, heavy steel shield<br>
Small, heavy steel shield
Wand of Cure Light Wounds<br>
Wand of Cure Light Wounds


[[Category:Characters]]
[[Category:Characters]]

Revision as of 12:08, 15 April 2013

Mardram
Sex: Male
Race: Halfling
Class: Oracle


Languages

Mardram speaks Common and Halfling.

History

From an early age, Mardram spent every hour he could with his uncle Dran - Assistant to the Kings' Court Magician.
An inquisitive child and fast learner he was soon helping his uncle set up various magical apparatus on a regular basis.

This continued until an incident with a dropped explosive potion severly burned Mardrams left leg, and almost killed him.
The young halflings luck allowed that the Kings physician was close by at that time and saved Frums life, however his leg never truly healed.

During a lengthy convalescense Mardram learned much from the physician and this coupled with his early exposure to magic has led him on the path he leads today.

He now travels far and wide learning how to protect and heal others.


Demeanour

Typical halfling optimism and friendlyness

Traits

Dangerously curious: +1 trait bonus on Use Magic Device checks

Reactionary: +2 trait bonus on Initiative checks

Gear

Mardram currently posesses: Amulet of Natural Armour +1 Boots of Striding and Springing Small Breastplate +2 Cloak of Resistance +1 Handy Haversack Ring of Protection +1 Small, heavy steel shield Wand of Cure Light Wounds