Tryphon Anastasius: Difference between revisions

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(Complete character except for attacks, equipment and spells)
 
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|Initiative=+9
|Initiative=+9
|Speed=30 ft. (6 squares), fly 60 ft (good)
|Speed=30 ft. (6 squares), fly 60 ft (good)
|AC=21 (+5 Dex, +2 force shield ring, +2 ring of protection,<br/>+2 amulet of natural armour) touch 15, flatfooted 14
|AC=TBD
|BAB=+4/+8
|BAB=+4/+8
|Attack=''Demon Slicer'' +9, +11 vs. evil outsiders, melee<br/>(1d8+5, 1d8+7+2d6 vs. evil outsiders)<br/>''Leaping Spark'' +10 ranged (1d4+5, +1d6 electricity)
|Attack=TBD
|FullAttack=TBD
|FullAttack=''(as above)''
|Space=5 ft./5 ft.
|Space=5 ft./5 ft.
|SpecialAttacks=Daylight, smite evil, spells, spell-like abilities,
|SpecialAttacks=Daylight, smite evil, spells, spell-like abilities,
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|LA=+4
|LA=+4
}}
}}
Typhon Anastasius appears human except for his golden eyes and the large feathery wings folded on his back.
Typhon Anastasius appears to be a male human except for his golden eyes and the large feathery wings folded on his back. He dresses in durable, practical clothes and a sturdy pair of light boots and carries a fine longsword and dagger strapped to his belt.


'''Special attacks'''
'''Special attacks'''
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''Smite evil (Su):'' Once per day Tryphon can make one melee attack against an evil foe for an extra +8 damage.
''Smite evil (Su):'' Once per day Tryphon can make one melee attack against an evil foe for an extra +8 damage.


'''Spell-like abilities:'''
'''Spell-like abilities'''


Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease.
Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease.

'''Spells'''

Wizard spells per day: Level 0: 4; level 1: 6; level 2: 5; level 3: 4; level 4: 3

'''Equipment'''

* ''Demon Slicer'', a spell-storing, bane vs. evil outsiders, longsword +1 (18315 gp)
* ''Leaping Spark'', a returning throwing dagger +1 of shock. (18302 gp)
* Force shield ring. (8500 gp)
* Ring of protection +2. (8000 gp)
* Amulet of natural +2. (8000 gp)
* 5x potion of cure serious wounds. (5x750gp)
* 2x potion of invisibility. (2x300gp)
* Magic missile wand (7th level, 50 charges) (5250 gp)
* Light warhorse with riding saddle and saddlebags. (164 gp)
* All the usual misc. sundries stored in his residence.

'''Residence'''

Tryphon owns a two story property with a walled courtyard and small stables in a properous merchant's district in a city. The house contains a library, study, a well stocked laboratory and a celler.


<div class="ogcfooter">[[Open Game Content]]</div>
<div class="ogcfooter">[[Open Game Content]]</div>
</div>
</div>


[[Category:NPC]]
[[Category:Characters]]

Latest revision as of 07:53, 14 June 2007

Size/Type Half-celestial human, 8th-Level Wizard
Medium Outsider (Augmented Humanoid, Native)
Hit Dice 8d4+24 (41 hp)
Initiative +9
Speed 30 ft. (6 squares), fly 60 ft (good)
Armour class 21 (+5 Dex, +2 force shield ring, +2 ring of protection,
+2 amulet of natural armour) touch 15, flatfooted 14
Base Attack/Grapple +4/+8
Attack Demon Slicer +9, +11 vs. evil outsiders, melee
(1d8+5, 1d8+7+2d6 vs. evil outsiders)
Leaping Spark +10 ranged (1d4+5, +1d6 electricity)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks Daylight, smite evil, spells, spell-like abilities,
Special Qualities Darkvision (60 ft), Immunity to disease,
resistance to acid 10, cold 10, electricity 10,
damage reduction 5/magic, spell resistance 18
Saves Fort +5 (+9 against poison), Ref +7, Will +8
Abilities Str 19, Dex 17, Con 20, Int 22, Wis 15, Cha 14
Skills Concentration +14, craft (alchemy) +15, decipher script +16,
knowledge (arcana) +16, knowledge (the planes) +16
ride +7, sense motive +7, spellcraft +16
Feats Combat Casting, Craft Wand, Improved Initiative,
Martial Weapon Proficiency, Scribe Scroll, Spell Penetration
Environment Any
Organization
Challenge Rating 10
Treasure Double standard
Alignment Neutral good
Advancement By character class
Level Adjustment +4
{{{Footnotes}}}

Typhon Anastasius appears to be a male human except for his golden eyes and the large feathery wings folded on his back. He dresses in durable, practical clothes and a sturdy pair of light boots and carries a fine longsword and dagger strapped to his belt.

Special attacks

Daylight (Su): Tryphon can use his daylight ability (as the spell) at will as a standard action.
Smite evil (Su): Once per day Tryphon can make one melee attack against an evil foe for an extra +8 damage.

Spell-like abilities

Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease.

Spells

Wizard spells per day: Level 0: 4; level 1: 6; level 2: 5; level 3: 4; level 4: 3

Equipment

  • Demon Slicer, a spell-storing, bane vs. evil outsiders, longsword +1 (18315 gp)
  • Leaping Spark, a returning throwing dagger +1 of shock. (18302 gp)
  • Force shield ring. (8500 gp)
  • Ring of protection +2. (8000 gp)
  • Amulet of natural +2. (8000 gp)
  • 5x potion of cure serious wounds. (5x750gp)
  • 2x potion of invisibility. (2x300gp)
  • Magic missile wand (7th level, 50 charges) (5250 gp)
  • Light warhorse with riding saddle and saddlebags. (164 gp)
  • All the usual misc. sundries stored in his residence.

Residence

Tryphon owns a two story property with a walled courtyard and small stables in a properous merchant's district in a city. The house contains a library, study, a well stocked laboratory and a celler.