Teleport Locations: Difference between revisions

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'''Places that Dan has memorised and sketched as inconspicuous and well known locations to teleport the group to.'''
'''Places that Dan has memorised and sketched as inconspicuous and well known locations to teleport the group to.'''


==Cabbage and Plough Inn==
Inn a day's ride from Southtown in the direction of Marseine
==Jack's Boat==
==Jack's Boat==
Not so much a location in itself, more the most likely location to find Captain [[Jack Tyron]].
Not so much a location in itself, more the most likely location to find Captain [[Jack Tyron]].
==Marseine==
==Marseine==
A little used and unremarkable back alley near to the usual inn.
A little used and unremarkable back alley near to the usual inn.
==Temple of Asmerdyas==
A day's travel from Marseine in the direction of Southtown - a small chapel to Asmerdyas - a half-human, half-erinyes (Devil) who approached the party at the commencement of the [[Shadow and Flame]] adventure.

==Greenmere Village==
The village on Greenmere lake
==Akbar's Cave==
The cave with the magic circle for shadow porting

Latest revision as of 11:30, 26 December 2008

Places that Dan has memorised and sketched as inconspicuous and well known locations to teleport the group to.

Cabbage and Plough Inn

Inn a day's ride from Southtown in the direction of Marseine

Jack's Boat

Not so much a location in itself, more the most likely location to find Captain Jack Tyron.

Marseine

A little used and unremarkable back alley near to the usual inn.

Temple of Asmerdyas

A day's travel from Marseine in the direction of Southtown - a small chapel to Asmerdyas - a half-human, half-erinyes (Devil) who approached the party at the commencement of the Shadow and Flame adventure.

Greenmere Village

The village on Greenmere lake

Akbar's Cave

The cave with the magic circle for shadow porting