Tryphon Anastasius: Difference between revisions
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Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease. |
Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease. |
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'''Spells''' |
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Wizard spells per day: Level 0: 4; level 1: 6; level 2: 5; level 3: 4; level 4: 3 |
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'''Equipment''' |
'''Equipment''' |
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[[Category:Characters]] |
Latest revision as of 07:53, 14 June 2007
Size/Type | Half-celestial human, 8th-Level Wizard Medium Outsider (Augmented Humanoid, Native) |
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Hit Dice | 8d4+24 (41 hp) |
Initiative | +9 |
Speed | 30 ft. (6 squares), fly 60 ft (good) |
Armour class | 21 (+5 Dex, +2 force shield ring, +2 ring of protection, +2 amulet of natural armour) touch 15, flatfooted 14 |
Base Attack/Grapple | +4/+8 |
Attack | Demon Slicer +9, +11 vs. evil outsiders, melee (1d8+5, 1d8+7+2d6 vs. evil outsiders) Leaping Spark +10 ranged (1d4+5, +1d6 electricity) |
Full Attack | (as above) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Daylight, smite evil, spells, spell-like abilities, |
Special Qualities | Darkvision (60 ft), Immunity to disease, resistance to acid 10, cold 10, electricity 10, damage reduction 5/magic, spell resistance 18 |
Saves | Fort +5 (+9 against poison), Ref +7, Will +8 |
Abilities | Str 19, Dex 17, Con 20, Int 22, Wis 15, Cha 14 |
Skills | Concentration +14, craft (alchemy) +15, decipher script +16, knowledge (arcana) +16, knowledge (the planes) +16 ride +7, sense motive +7, spellcraft +16 |
Feats | Combat Casting, Craft Wand, Improved Initiative, Martial Weapon Proficiency, Scribe Scroll, Spell Penetration |
Environment | Any |
Organization | – |
Challenge Rating | 10 |
Treasure | Double standard |
Alignment | Neutral good |
Advancement | By character class |
Level Adjustment | +4 |
{{{Footnotes}}} |
Typhon Anastasius appears to be a male human except for his golden eyes and the large feathery wings folded on his back. He dresses in durable, practical clothes and a sturdy pair of light boots and carries a fine longsword and dagger strapped to his belt.
Special attacks
Daylight (Su): Tryphon can use his daylight ability (as the spell) at will as a standard action.
Smite evil (Su): Once per day Tryphon can make one melee attack against an evil foe for an extra +8 damage.
Spell-like abilities
Protection from evil 3/day, bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease.
Spells
Wizard spells per day: Level 0: 4; level 1: 6; level 2: 5; level 3: 4; level 4: 3
Equipment
- Demon Slicer, a spell-storing, bane vs. evil outsiders, longsword +1 (18315 gp)
- Leaping Spark, a returning throwing dagger +1 of shock. (18302 gp)
- Force shield ring. (8500 gp)
- Ring of protection +2. (8000 gp)
- Amulet of natural +2. (8000 gp)
- 5x potion of cure serious wounds. (5x750gp)
- 2x potion of invisibility. (2x300gp)
- Magic missile wand (7th level, 50 charges) (5250 gp)
- Light warhorse with riding saddle and saddlebags. (164 gp)
- All the usual misc. sundries stored in his residence.
Residence
Tryphon owns a two story property with a walled courtyard and small stables in a properous merchant's district in a city. The house contains a library, study, a well stocked laboratory and a celler.