Skeleton, Human Warrior (5 HD): Difference between revisions
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{{Monster|Size=Medium Undead |
{{Monster|Size=Medium Undead |
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|HD=5d12 (32 hp) |
|HD=5d12 (32 hp) |
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A long-dead, elite warrior (for example, a member of a king's guard) raised from the grave by necromancy. |
A long-dead, elite warrior (for example, a member of a king's guard) raised from the grave by necromancy. |
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<div class="ogcfooter">[[Open Game Content]]</div> |
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[[Category:NPC]] |
[[Category:NPC]] |
Latest revision as of 21:34, 8 May 2006
Information in this section is for DMs.
Size/Type | Medium Undead |
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Hit Dice | 5d12 (32 hp) |
Initiative | +6 |
Speed | 30 ft. (6 squares) |
Armour class | 19 (+2 Dex, +2 natural, +5 breastplate), touch 12, flatfooted 17 |
Base Attack/Grapple | +2/+4 |
Attack | Masterwork longspear +5 melee (1d8+3) or Claw +4 melee (1d4+2) |
Full Attack | Masterwork longspear +5 melee (1d8+3) or 2 claws +4 melee (1d4+2) |
Space/Reach | 5 ft./5 ft. (5 ft./10 ft. with longspear) |
Special Attacks | — |
Special Qualities | Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits |
Saves | Fort +1, Ref +3, Will +4 |
Abilities | Str 15, Dex 14, Con –, Int –, Wis 10, CHA 1 |
Skills | — |
Feats | Improved Initiative |
Environment | Any |
Organization | Any |
Challenge Rating | 3 |
Treasure | None |
Alignment | Always neutral evil |
Advancement | — |
Level Adjustment | — |
{{{Footnotes}}} |
A long-dead, elite warrior (for example, a member of a king's guard) raised from the grave by necromancy.