The Stolen Land

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The Charter

The reason you're out here.

Exploration Map

Map is right here. The black star is your current location. Flat-colour hexes are those where you know the predominant terrain; artistic hexes are those that count as fully explored. There's an XP award for exploration of each hex... Colour codes:

  • light green = plains
  • dark green = forest
  • blue = lake
  • dark grey = mountains
  • light grey = hills
  • brown = swamp

Campaign Diary

20 Calistril, 4716
The party is chartered by the Swordlords to explore the Greenbelt and eliminate banditry.

28 Calistril, 4716
The party arrives at Oleg's trading post in the late evening. As they are sitting by the fire after supper, the storm breaks; Svetlana (Oleg's wife) explains how the trading post has been beset by bandits. The bandits typically arrive early in the morning, on the first day of each month. The first time, three months ago, they came in force: but since then it has been a smaller group. The party plan to ambush the bandits the following day.

1 Pharast, 4716
The party sets up an ambush. Though Eadfrid is spotted, and he and Guthmund both sustain serious injury, the bandits are defeated and their leader captured. The leader, Happs Bydon, is killed trying to escape: but not before he has revealed some information. The bandits' camp is "on the edge of the forest, near the river, to the west"; Oleg provides information that the nearest edge of the forest is around ten hours' walk (less time on horseback). The party decide to keep the bandits' horses; Oleg offers to handle the sale of any items they have without charging them, and will be able to get a good price.

2 Pharast, 4716:
The day after the ambush, the party sets out to the West, carrying the body of Happs Bydon. They attempt to hang him from a tree, as a warning to other bandits: but strangely, the first branch they use falls out of the tree; the second attempt is met by a shower of pinecones landing on Guthmund's head. They come up with a second plan: peg the bandit's body to the ground, then light a signal fire to lure other bandits. Despite waiting until nightfall, no-one turns up: perhaps the bandit camp is too far away.

3 Pharast, 4716:
Despite the increasing difficulty of following tracks in the forest, Guthmund and Alhandra are doing well: until the tracks suddenly vanish. There's a patch of magical grease where the tracks cease to be visible, and though the grease disappears soon, the tracks do not reappear. There's muffled, high-pitched laughter in the treetops, though nothing can be seen. A long day's ride, returning to the edge of the forest and following it, leads only to an abandoned campsite. Before the party can investigate, they are attacked by two wild boars; Guthmund and Eadfrid are both seriously injured. One of the boars is killed; the other staggers off into the undergrowth, badly wounded. Alhandra is able to heal her companions, saving them from likely death.
In the aftermath, a quiet voice said "Oh dear. We weren't watching."
Another voice, slightly higher-pitched, replied "And whose fault was that? You were looking for another prank, and they nearly got killed!"