Difference between revisions of "The Stolen Land"

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== Exploration Map ==
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Map is [http://www.craigchambers.org.uk/ORPG/Images/henry/OverlandMap.jpg right here]. The black star is your current location. Flat-colour hexes are those where you know the predominant terrain; artistic hexes are those that count as fully explored. There's an XP award for exploration of each hex...
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Colour codes:
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* light green = plains
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* dark green = forest
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* blue = lake
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* dark grey = mountains
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* light grey = hills
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* brown = swamp
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== Campaign Diary ==
 
== Campaign Diary ==
 
'''20 Calistril, 4716'''<br/>
 
'''20 Calistril, 4716'''<br/>

Revision as of 09:15, 8 September 2016

Exploration Map

Map is right here. The black star is your current location. Flat-colour hexes are those where you know the predominant terrain; artistic hexes are those that count as fully explored. There's an XP award for exploration of each hex... Colour codes:

  • light green = plains
  • dark green = forest
  • blue = lake
  • dark grey = mountains
  • light grey = hills
  • brown = swamp

Campaign Diary

20 Calistril, 4716
The party is chartered by the Swordlords to explore the Greenbelt and eliminate banditry.

28 Calistril, 4716
The party arrives at Oleg's trading post in the late evening. As they are sitting by the fire after supper, the storm breaks; Svetlana (Oleg's wife) explains how the trading post has been beset by bandits. The bandits typically arrive early in the morning, on the first day of each month. The first time, three months ago, they came in force: but since then it has been a smaller group. The party plan to ambush the bandits the following day.

1 Pharast, 4716
The party sets up an ambush. Though Eadfrid is spotted, and he and Guthmund both sustain serious injury, the bandits are defeated and their leader captured. The leader, Happs Bydon, is killed trying to escape: but not before he has revealed some information. The bandits' camp is "on the edge of the forest, near the river, to the west"; Oleg provides information that the nearest edge of the forest is around ten hours' walk (less time on horseback). The party decide to keep the bandits' horses; Oleg offers to handle the sale of any items they have without charging them, and will be able to get a good price.