Difference between revisions of "Oona Salteper/Stats"

From David's Notebook
Jump to navigationJump to search
m (stats Oona. Beginning)
 
m
Line 14: Line 14:
 
|Saves=Fort +6, Ref +10, Will +6
 
|Saves=Fort +6, Ref +10, Will +6
 
|Abilities=Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14
 
|Abilities=Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14
  +
|Skills=
|Skills=Open locks +30, Disable device +27, hide, +30, jump +21, <br/>listen +21, move silently, +30, ride, +8, spot +21,
 
|Feats=Blind fight, combat reflexes, dodge, Improved initiative, Mobility,<br/> Spring attack, Two-weapon fighting, Weapon finesse
+
|Feats=Improved initiative, Point balnk shot<br/> Two-weapon fighting
 
|Environment=Any
 
|Environment=Any
 
|Organization=&mdash;
 
|Organization=&mdash;
|CR=18
+
|CR=
 
|Treasure=&mdash;
 
|Treasure=&mdash;
|Alignment=Neutral Good
+
|Alignment= &mdash;
 
|Advancement=By character class
 
|Advancement=By character class
 
|LA=+0
 
|LA=+0

Revision as of 12:51, 16 June 2007

Size/Type Half-elf, 6th-Level Rogue
Medium Humanoid (Half-elf)
Hit Dice 43 HP
Initiative +8 (improved initiative
Speed 30 ft.
Armour class 20 (+4 Dex, +5 mithral shirt+1, +1 ring of prot.
touch 15, flatfooted 20
Base Attack/Grapple
Attack Sword + 1 +8 (1d6+4) or Steel Bronze dagger (keen/+1) +8 (1d4+4)
Full Attack XXX +xx/+xx/+xx/+xx (1d6+x)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Evasion, Uncanny dodge,
Shadow Illusion, Shadow jump, Slippery mind, Sneak attack (+3d6), Trapsense +2, Trapfinding
Saves Fort +6, Ref +10, Will +6
Abilities Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14
Skills
Feats Improved initiative, Point balnk shot
Two-weapon fighting
Environment Any
Organization
Challenge Rating
Treasure
Alignment
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Alohoma Appleby is ...

Spells

Silent image (creates minor illusion of your design) DC 11 - Illusion

Equipment

  • Mithral shirt +5, +4 luck save bonus, Light fortification, glamered (87 800 GP)
  • xxx, keen sword of subtlety +3 (xxxx gp)
  • xxx, cold iron kukri +3, light spell (use) and shock (+1d6 electricity damage) (35 316 GP)
  • xxx, returning adamantine dagger +3 (+4 Str bonus) (35,002 GP)
  • Ring of protection +3 (18,000 GP)
  • Gloves of dexterity +6
  • Ring of freedom of movement (40,000 GP)
  • Cloak of displacement, minor (24,000 GP)
  • Belt of Giant Strength (+4) (16,000 GP)
  • Amulet of natural armour +4 (32,000 GP)
  • Shadow boots of Elvenkind (+5 move silently, +5 hide) (5,000 GP)
  • Goggles of minute seeing (1,250 GP)
  • Vest of escape (5,200 GP)
  • Manual of bodily health (used up - CON +1) ( 27,500 GP)
  • Handy pouch (2,000 GP)
    • 2x Potion of Cure Serious Wounds (3d8+X) (1,500 gp)
  • Handy haversack (2,000 GP)
    • 2x Immovable rod (5,000 GP each)
    • 3x 50ft rope, silk
    • 12x trail rations
    • Waterskin (filled)
    • Bedroll
    • Tinderbox
    • Whetstone
    • Hooded lantern, 1 pint oil
    • Crowbar
    • Hammer
    • Pitons
    • Pick
    • Climber's kit
    • Caltrops
    • Thieve's tools MW (100 GP)
    • 3x sheet of paper, 4x parchment, ink, inkpen
    • 2x piece of chalk