Difference between revisions of "Lucrezia Scalia"

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'''Equipment'''
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==Equipment==
   
 
* Quarterstaff
 
* Quarterstaff
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* Bolts: 20 normal, 10 silver, 10 cold iron
 
* Bolts: 20 normal, 10 silver, 10 cold iron
   
'''Spells'''
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==Spells==
   
  +
3 level 3, 4 level 2, 4 level 1, 4 level 0
'''Spell book'''
 
  +
  +
===Level 3===
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  +
* Deep Slumber
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* Hold Person
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* Fireball
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  +
===Level 2===
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  +
* Hideous Laughter
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* Invisibility
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* Mirror Image
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* Scorching Ray
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===Level 1===
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* ????
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===Spell book===
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????
   
 
<div class="ogcfooter">[[Open Game Content]]</div>
 
<div class="ogcfooter">[[Open Game Content]]</div>

Latest revision as of 20:35, 4 March 2008

Information in this section is for DMs.

Size/Type Half-elf, 6th-Level Wizard
Medium Humanoid (Elf)
Hit Dice 6d4+6 (22 hp)
Initiative +2
Speed 30 ft. (6 squares)
Armour class 12 (+2 Dex), touch 14, flatfooted 16
Base Attack/Grapple +3/+3
Attack Quarterstaff +4 melee (1d6+1) or Light crossbow +5 (1d8)
Full Attack as above
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Low-light Vision, Sleep Immunity
Saves Fort +3, Ref +4, Will +6 (+2 vs enchantment)
Abilities Str 10, Dex 14, Con 13, Int 18, Wis 13, Cha 7
Skills Concentration (9) +10, Decipher Script (9), +13, Spellcraft (9) +13,
Knowledge (arcana) (9) +13, Knowledge (dungeoneering) (9) +13,
Knowledge (the planes) (9) +13
Feats Combat Casting, Scribe Scroll,
Spell Focus (enchantment), Greater Spell Focus (enchantment)
Environment Any
Organization
Challenge Rating 6
Treasure As equipped
Alignment Chaotic neutral
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Equipment

  • Quarterstaff
  • Light crossbow
  • Bolts: 20 normal, 10 silver, 10 cold iron

Spells

3 level 3, 4 level 2, 4 level 1, 4 level 0

Level 3

  • Deep Slumber
  • Hold Person
  • Fireball

Level 2

  • Hideous Laughter
  • Invisibility
  • Mirror Image
  • Scorching Ray

Level 1

  • ????

Spell book

????