Difference between revisions of "Faustina Aurora"
From David's Notebook
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<div class="opengamecontent"> |
<div class="opengamecontent"> |
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− | {{Monster|Size=Human, |
+ | {{Monster|Size=Human, 6th-Level Fighter<br/>Medium Humanoid (Human) |
− | |HD= |
+ | |HD=6d10+18 (77 hp) |
− | |Initiative=+ |
+ | |Initiative=+5 |
|Speed=30 ft. (6 squares) |
|Speed=30 ft. (6 squares) |
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− | |AC= |
+ | |AC=23 (+9 Armour, +3 shield, +1 Dex), touch 11, flatfooted 22 |
|BAB=+6/+9 |
|BAB=+6/+9 |
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+ | |Attack=Bastard sword +11 (1d10+5) ''or'' Bastard sword (two handed) +11 (1d10+6) ''or'' <br/>Longbow +7 (1d8+3) |
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− | |Attack=??? |
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+ | |FullAttack=Bastard sword +11/+6 (1d10+5) ''or'' Bastard sword (two handed) +11/+6 (1d10+6) ''or'' <br/> Longbow +7/+2 (1d8+3) |
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− | |FullAttack=??? |
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|Space=5 ft./5 ft. |
|Space=5 ft./5 ft. |
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|SpecialAttacks=– |
|SpecialAttacks=– |
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|SpecialQualities=– |
|SpecialQualities=– |
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− | |Saves=Fort + |
+ | |Saves=Fort +8, Ref +3, Will +1 |
− | |Abilities=Str |
+ | |Abilities=Str 17, Dex 13, Con 16, Int 12, Wis 9, Cha 13 |
− | |Skills=Handle Animal ( |
+ | |Skills=Handle Animal (9) +10, Intimidate (9) +10, Ride (9) +10 |
− | |Feats=Exotic Weapon Proficiency (bastard sword), Quick Draw, Weapon Focus (bastard sword) |
+ | |Feats=Combat Expertise, Exotic Weapon Proficiency (bastard sword), <br/>Improved Disarm, Improved Initiative, <br/>Mounted Combat, Quick Draw, Weapon Focus (bastard sword), <br/>Weapon Specialization (bastard sword) |
|Environment=Any |
|Environment=Any |
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|Organization=– |
|Organization=– |
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− | |CR= |
+ | |CR=6 |
|Treasure=As equipped |
|Treasure=As equipped |
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|Alignment=Neutral evil |
|Alignment=Neutral evil |
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'''Equipment''' |
'''Equipment''' |
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+ | * Bastard sword +1 |
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⚫ | |||
+ | * Fullplate +1 |
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+ | * Heavy steel shield +1 |
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+ | * Composite longbow, masterwork |
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+ | * Arrows: 20 normal, 10 silver, 10 cold iron |
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+ | * Heavy warhorse |
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⚫ | |||
<div class="ogcfooter">[[Open Game Content]]</div> |
<div class="ogcfooter">[[Open Game Content]]</div> |
Latest revision as of 12:47, 14 January 2008
Information in this section is for DMs.
Size/Type | Human, 6th-Level Fighter Medium Humanoid (Human) |
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Hit Dice | 6d10+18 (77 hp) |
Initiative | +5 |
Speed | 30 ft. (6 squares) |
Armour class | 23 (+9 Armour, +3 shield, +1 Dex), touch 11, flatfooted 22 |
Base Attack/Grapple | +6/+9 |
Attack | Bastard sword +11 (1d10+5) or Bastard sword (two handed) +11 (1d10+6) or Longbow +7 (1d8+3) |
Full Attack | Bastard sword +11/+6 (1d10+5) or Bastard sword (two handed) +11/+6 (1d10+6) or Longbow +7/+2 (1d8+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | – |
Special Qualities | – |
Saves | Fort +8, Ref +3, Will +1 |
Abilities | Str 17, Dex 13, Con 16, Int 12, Wis 9, Cha 13 |
Skills | Handle Animal (9) +10, Intimidate (9) +10, Ride (9) +10 |
Feats | Combat Expertise, Exotic Weapon Proficiency (bastard sword), Improved Disarm, Improved Initiative, Mounted Combat, Quick Draw, Weapon Focus (bastard sword), Weapon Specialization (bastard sword) |
Environment | Any |
Organization | – |
Challenge Rating | 6 |
Treasure | As equipped |
Alignment | Neutral evil |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Equipment
- Bastard sword +1
- Fullplate +1
- Heavy steel shield +1
- Composite longbow, masterwork
- Arrows: 20 normal, 10 silver, 10 cold iron
- Heavy warhorse
- (More TBD)