Difference between revisions of "4e discussion"
From David's Notebook
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== Good == |
== Good == |
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+ | The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
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+ | Combat looks like it would be quicker: |
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+ | * Simplified and clearer rules. |
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+ | * Fewer things to track (no fixed duration spells for example). |
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+ | -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
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== Bad == |
== Bad == |
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+ | The indexes are poor. -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
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+ | Greatly reduced flexibility in character development: |
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+ | * No effective multiclassing |
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+ | * Two/three main 'heroic' paths for each class. |
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+ | * Only 4 'paragon' paths for character development after 11th level. |
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+ | * Cheesy class specific weapon bonuses (the wizard's are particularly lame). |
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+ | -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
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Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- [[User:David|David]] 10:52, 11 June 2008 (BST) |
Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- [[User:David|David]] 10:52, 11 June 2008 (BST) |
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+ | The monster manual no longer as the short paragraph of descriptive text to read out. -- [[User:David|David]] 08:57, 17 June 2008 (BST) |
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== Things worth house-ruling into 3.5e games == |
== Things worth house-ruling into 3.5e games == |
Latest revision as of 08:57, 17 June 2008
Discussion or opinions on the new 4th edition rules.
Good
The books are easier to read, and well organized. The PHB contains everything a player needs (including magic items). -- David 08:57, 17 June 2008 (BST)
Combat looks like it would be quicker:
- Simplified and clearer rules.
- Fewer things to track (no fixed duration spells for example).
-- David 08:57, 17 June 2008 (BST)
Bad
The indexes are poor. -- David 08:57, 17 June 2008 (BST)
Greatly reduced flexibility in character development:
- No effective multiclassing
- Two/three main 'heroic' paths for each class.
- Only 4 'paragon' paths for character development after 11th level.
- Cheesy class specific weapon bonuses (the wizard's are particularly lame).
-- David 08:57, 17 June 2008 (BST)
Armour types could do with tweaking, chainmail is useless when compared with scalemail. The check penalty or armour should be exchanged. -- David 10:52, 11 June 2008 (BST)
The monster manual no longer as the short paragraph of descriptive text to read out. -- David 08:57, 17 June 2008 (BST)