Party Loot

From David's Notebook
Revision as of 21:12, 5 August 2008 by Craig (talk | contribs) (added 4000gp and 8000pp)
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Money and gems

18766 gp, 4 sp + 18 GP in silver

  • 1 moss agate (10 gp)
  • 1 bloodstone (50 gp)
  • 1 zercon (50 gp)
  • 1 black pearl (500 gp)
  • 1 aquamarine (500 gp)
  • Assorted gems (7040 gp)
  • Assorted art (15600 gp)

Magic items

Steel-bronze

  • Greta's steel-bronze dagger Keen +1 (+1d6 Electric damage) --> Oona
  • Skeleton's steel-bronze Breastplate +2 (10/DR vs Electricity) --> Adrin
  • Skeleton's steel-bronze Spearhead +1 --> Car

Equipped

  • Cloak of Black --> Adrin
  • Full plate +1 (dyed a deep blue)--> Ali
  • Gauntlets of ogre strength +2 --> Adrin
  • Ring of minor fire resistance (10/- DR vs fire) --> Adrin
  • Ring of minor acid resistance (10/- DR vs acid) --> Oona
  • Ring of minor cold resistance (10/- DR vs cold) --> Ali
  • Ring of minor electric resistance (10/- DR vs electricity) --> Dan
  • Short sword - Black Sister: +1d6 acid damage --> Oona
  • Short sword - White Sister: +1d6 cold damage --> Oona
  • Wand of Bear's Endurance - 50 charges --> Ali
  • Wand of identify - 40 charges --> Dan
  • Wand of CLW --> Ali

Stowed

  • Potion of Blur
  • Staff of Fireball (10 charges) --> Dan's haversack
  • Staff of Lightning (10 charges) --> Dan's haversack
  • Staff of Ice storm (10 charges) --> Dan's haversack
  • Staff of Stoneskin (6 charges) --> Dan's haversack
  • Mirror of communication (x2)

Unidentified

Stones

  • 1 yellow bright stone - Summon Monster I (3) - 1 Charge --> Dan
  • 1 green stone - Knock (3) - 1 Charge --> Ali
  • 1 violet stone - Invisibility (3) - 0 Charges --> Oona
  • 1 blue (glowing) - CSW (5) - 10 Charges

Scrolls

  • Polymorph,
  • Animal growth,
  • Stone, to flesh,
  • Water breathing.
  • Otiluke's Resilient sphere,
  • Wall of Ice,
  • Flame Arrow,
  • Slow,
  • Darkness
  • Summon Monster II

Mundane items

  • Dagger (Mwork - x2)
  • Greatclub (large - x2)

Gear

  • Arrows: 20 normal, 10 silver, 10 cold iron
  • Bolts: 40 normal, 20 cold iron, 20 silver
  • 5 throwing daggers (giant wasp poison DC18 1d6 Dex/1d6 Dex)

Miscellaneous

  • Green dragon hide - enough to make an armour for a small person or a large shield for a medium person.
  • Green dragon hide - (from mother dragon - unknown amount DM)
  • Map to dragon lair

Metal ingots

25 assorted metal ingots: Sold to metal merchant, 25000 gp in advance, 25000 gp on sale.

Quantity Metal/Alloy Approx. weight Value Total value
7 Steel-bronze 8 kg 700 gp/kg 39200gp
8 Unknown gray, light metal 5 kg 200 gp/kg 8000gp
3 Unknown grayish/bronze, light metal 5 kg 300 gp/kg 4500gp

Magic item etiquette

My suggestions -- Craig

1) If you buy it yourself or were given it as a payment, it's yours to do with as you like.
2) As a courtesy before you sell something you should offer it to party members for a little over half-price (i.e. a bit more than you'd get for selling it).
3) If your item was taken from party loot, you cannot sell it before offering it to the rest of the party. If someone else wants it, it's theirs for free.
4) If no-one wants the party loot, you can sell it but the money goes into the party kitty.
5) All items taken from party loot can be transferred off this page, onto your wiki character page, but must remain marked as loot.
6) If you've got party loot items and never use them, offer them back to the group.
7) We don't sell the steel-bronze stuff.
8) WE DON'T SELL THE STEEL-BRONZE STUFF!