Glass Eye
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Information in this section contains spoilers for the The Carnelian Isles campaign.
Information in this section is for DMs.
Size/Type | Diminutive Construct |
---|---|
Hit Dice | 2d10 (11 hp) |
Initiative | +7 |
Speed | Fly 100 ft. (excellent) |
Armour class | 21 (+7 Dex, +4 size), touch 21, flatfooted 14 |
Base Attack/Grapple | +1/-4 |
Attack | Burning ray of light +8 ranged touch (2d6 fire) |
Full Attack | (as above) |
Space/Reach | 1 ft./0 ft. |
Special Attacks | – |
Special Qualities | – |
Saves | Fort +1, Ref +8, Will +1 |
Abilities | Str 1, Dex 24, Con –, Int –, Wis 11, Cha 1 |
Skills | – |
Feats | – |
Environment | Any |
Organization | Solitary |
Challenge Rating | 2 |
Treasure | None |
Alignment | Neutral |
Advancement | – |
Level Adjustment | – |
{{{Footnotes}}} |
A glass eye is a glass orb about 10 cm in diameter with the appearance of a human-like eyeball.
Glass eyes are used by wizards and sorcerers as remote viewing devices; the user sees what the eye sees. Viewing through the eye requires the user to concentrate for a move action, directing the eye to move or attack requires a full round of concentration.
The glass eye can focus a burning ray of light to a maximum distance of 100 ft. Flamable objects must succeed a reflex save (DC 15) or catch fire (additional 1d6 fire damage each round until a successful reflex save is made).