Glass Eye

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Information in this section contains spoilers for the The Carnelian Isles campaign.

Information in this section is for DMs.

Size/Type Diminutive Construct
Hit Dice 2d10 (11 hp)
Initiative +7
Speed Fly 100 ft. (excellent)
Armour class 21 (+7 Dex, +4 size), touch 21, flatfooted 14
Base Attack/Grapple +1/-4
Attack Burning ray of light +8 ranged touch (2d6 fire)
Full Attack (as above)
Space/Reach 1 ft./0 ft.
Special Attacks
Special Qualities
Saves Fort +1, Ref +8, Will +1
Abilities Str 1, Dex 24, Con –, Int –, Wis 11, Cha 1
Skills
Feats
Environment Any
Organization Solitary
Challenge Rating 2
Treasure None
Alignment Neutral
Advancement
Level Adjustment
{{{Footnotes}}}

A glass eye is a glass orb about 10 cm in diameter with the appearance of a human-like eyeball.

Glass eyes are used by wizards and sorcerers as remote viewing devices; the user sees what the eye sees. Viewing through the eye requires the user to concentrate for a move action, directing the eye to move or attack requires a full round of concentration.

The glass eye can focus a burning ray of light to a maximum distance of 100 ft. Flamable objects must succeed a reflex save (DC 15) or catch fire (additional 1d6 fire damage each round until a successful reflex save is made).