Root of Evil/Important points
The dungeon crawl that makes you long for the sewers
This is a tricky and dangerous dungeon, as indicated by the character levels. Once you're in there's no turning back and there are no safe places.
Sessions
Since this is a highly paced adventure, with no room for error, we won't be playing unless all players are present.
Feats and skills
Knowledge is power. Strength is power. Offense is the best defense.
On-line DM
I will be assisted by Bee (Barnaby), a player and DM with years and years of experience. As agreed after last session, he will lurk during the game to give me advice if and when needed. He will also take a look at your characters, if you don't mind, to help us all.
Further: if there is to ba any discussion about the rules, Bee will have the final say, since he knows more about them than the rest of us put together.