Ted Hopkins
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Size/Type | Human, 18th-Level Ranger Medium Humanoid (Human) |
---|---|
Hit Dice | 18d8+18 (103 hp) |
Initiative | +4 |
Speed | 40 ft. (with boots of striding and springing) |
Armour class | 32 (+4 Dex, +9 chain shirt, +4 ring of prot., +4 amulet of natural armour, +1 two-weapon def.), touch 18, flatfooted 28 |
Base Attack/Grapple | +18/+24 |
Attack | Stabber +27 (1d6+9, +1d6 acid) or Piercer +25 (1d8+7) |
Full Attack | Stabber +25/+10/+15/+10 (1d6+9), Darter +25/+20/+15 (1d4+6, +1d6 acid) or Piercer +25/+20/+15/+10 (1d8+7) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | — |
Special Qualities | Animal companion, camouflage, evasion, hide in plain sight, swift tracker, woodland stride |
Saves | Fort +17, Ref +20, Will +11 |
Abilities | Str 22, Dex 18, Con 13, Int 14, Wis 11, Cha 8 |
Skills | Climb +27, handle animal +20, hide, +25, jump +21, knowledge (nature) +23, listen +21, move silently, +25, ride, +9, spot +21, survival +21, swim +10 |
Feats | Blind fight, combat expertise, dodge, endurance1, improved disarm, mobility, quick draw, spring attack, track1, two-weapon defense, two-weapon fighting2,improved two-weapon fighting2, greater two-weapon fighting2 |
Environment | Any |
Organization | — |
Challenge Rating | 18 |
Treasure | — |
Alignment | Chaotic Neutral |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Ted Hopkins is a professional adventurer and guide, available for hire for dangerous expeditions into the wildest regions on (or off) the plane for a fair share of the loot. Ted prefers to remain silent, only offering useful and practical advice in areas of his expertise. He rarely talks of his previous expeditions, preferring to leave the glory to the party that hired him, and relies on word-of-mouth to gain new business.
Favoured enemies
Giant (+4), magical beast (+4), monstrous humanoid (+4), vermin (+2).
Spells
Level 1 (3 per day, DC 11, caster level 9): Alarm, delay poison, pass without trace.
Equipment
- Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp)
- Stabber, wounding adamantine shortsword +3 (53,030 gp)
- Darter, defending cold iron dagger +3 of corrosion (52,304 gp)
- Piercer, seeking composite longbow +3 (+4 Str bonus) (33,100 gp)
- Ring of protection +4 (32,000 gp)
- Ring of freedom of movement (40,000 gp)
- Cloak of resistance +5 (25,000 gp)
- Belt of Hill Giant Strength (+4) (16,000 gp)
- 2x Potion of Cure Serious Wounds (3d8+15) (4,500 gp)
- Amulet of natural armour +4 (32,000 gp)
- Glove of Storing (contains Piercer) (10,000 gp)
- Boots of Striding and Springing (5,000 gp)
- Darkvision Goggles (12,000 gp)
- Ordinary and rather battered wide-brimmed felt hat
- Warhorse, light
- Saddle, riding
- Handy haversack (2,000 gp)
- Silversheen (250 gp)
- 60 cold iron arrows (10 in quiver) (6 gp)
- 60 silvered arrows (10 in quiver) (9 gp)
- Bag of holding IV (10,000 gp)
- Folding boat (7,200 gp)
- 50ft rope, silk
- 14x trail rations
- Waterskin
- Bedroll
- Tinderbox
- Whetstone
- Hooded lantern, 1 pint oil
- Crowbar
- Hammer
- 5x sheet of paper, ink, inkpen
- 2x piece of chalk
1 Ranger class feat.
2 Ranger combat style feat.