Talk:Root of Evil/House rules

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Revision as of 21:07, 2 April 2007 by Craig (talk | contribs) (Clarify custom magic item rules)
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I don't understand the first sentence Hannele. -- Craig 17:29, 31 March 2007 (BST)
I think I got it, should have been chance. -- Craig 12:47, 1 April 2007 (BST)

If raise dead, resurrection etc. spell are permitted then Fate Points aren't really necessary. -- David 13:13, 1 April 2007 (BST)

Root of Evil

Custom stuff

Are there any objections to minor equipment customisations, say "Amulet of X" instead of "Cloak/Belt of X"? -- Bert 19:07, 2 April 2007 (BST)

This is covered in the rules. Look up body slot affinities. basically if you put an effect on an area that it doesn't normally go, it costs 1.5 times the base cost.
You can stack more than one effect on an item too, but again that costs more (1.5 times the cost of the lower effect) - see 'Multiple different abilities' in the calculation chart. -- Craig 22:07, 2 April 2007 (BST)