Mounted Caravan Guard

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Information in this section contains spoilers for the The Dark Trade campaign.

Information in this section is for DMs.

Size/Type Human, 3rd-Level Warrior
Medium Humanoid (Human)
Hit Dice 3d8+6 (19 hp)
Initiative +1
Speed 20 ft. (4 squares)
Armour class 18 (+1 Dex, +5 chainmail, +2 shield), touch 11, flatfooted 17
Base Attack/Grapple +3/+5
Attack Longsword +5 melee (1d8+2) or Lance (charge) +7 melee (2d8+4)
Full Attack Longsword +5 melee (1d8+2) or Lance (charge) +7 melee (2d8+4)
Space/Reach 5 ft./5 ft. (5 ft./10 ft. with lance)
Special Attacks
Special Qualities
Saves Fort +5, Ref +2, Will +0
Abilities Str 14, Dex 13, Con 15, Int 11, Wis 9, Cha 8
Skills Intimidate+5, Ride+7, Spot+0, Listen+0
Feats Mounted Combat, Ride-by-attack, Power Attack
Environment Any
Organization Squad (3 riders)
Challenge Rating 2
Treasure Standard
Alignment Neutral
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Equipment

  • Longsword
  • Lance
  • Chainmail
  • Large wooden shield
  • Warhorse, light
  • Military saddle