Mounted Caravan Guard
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Information in this section contains spoilers for the The Dark Trade campaign.
Information in this section is for DMs.
Size/Type | Human, 3rd-Level Warrior Medium Humanoid (Human) |
---|---|
Hit Dice | 3d8+6 (19 hp) |
Initiative | +1 |
Speed | 20 ft. (4 squares) |
Armour class | 18 (+1 Dex, +5 chainmail, +2 shield), touch 11, flatfooted 17 |
Base Attack/Grapple | +3/+5 |
Attack | Longsword +5 melee (1d8+2) or Lance (charge) +7 melee (2d8+4) |
Full Attack | Longsword +5 melee (1d8+2) or Lance (charge) +7 melee (2d8+4) |
Space/Reach | 5 ft./5 ft. (5 ft./10 ft. with lance) |
Special Attacks | |
Special Qualities | |
Saves | Fort +5, Ref +2, Will +0 |
Abilities | Str 14, Dex 13, Con 15, Int 11, Wis 9, Cha 8 |
Skills | Intimidate+5, Ride+7, Spot+0, Listen+0 |
Feats | Mounted Combat, Ride-by-attack, Power Attack |
Environment | Any |
Organization | Squad (3 riders) |
Challenge Rating | 2 |
Treasure | Standard |
Alignment | Neutral |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Equipment
- Longsword
- Lance
- Chainmail
- Large wooden shield
- Warhorse, light
- Military saddle