Azer, Fighter (8HD)
From David's Notebook
Jump to navigationJump to search
Size/Type | Azer, 6th level Fighter Medium Outsider (Extraplanar, Fire) |
---|---|
Hit Dice | 2d8 + 6d10 + 40 (82 hp) |
Initiative | +2 |
Speed | 20 ft. (4 squares) |
Armour class | 35 ( +1 Dex, +6 Natural, +3 Misc, +11 Armour, +4 Shield) touch 14, flatfooted 34 |
Base Attack/Grapple | +8/ +14 |
Attack | Bastard Sword +2 (Keen) +17 melee (1d10+10 +1 fire/15-20) or Mighty +5 Composite Longbow +1 (Ironwood) +11 ranged (1d8+6 +1 fire/x3) |
Full Attack | Bastard Sword +2 (Keen) +17/+12 melee (1d10+10 +1 fire/15-20) or Mighty +5 Composite Longbow +1 (Ironwood) +11/+6 ranged (1d8+6 +1 fire/x3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Heat: An Azer channels fire damage via metallic weapons or touch. Power Critical (Bastard Sword): +4 to rolls made to confirm a critical |
Special Qualities | Spell Resistance 13, Darkvision (60'), Immunity to Fire (Ex), Outsider Traits, Vulnerability to Cold (Ex) |
Saves | Fort: +15, Ref: +9, Will: +9 |
Abilities | Str 23, Dex 15, Con 20, Int 15, Wis 14, Cha 9 |
Skills | Appraise +7; Balance -4; Bluff -1; Climb +5; Concentration +5; Craft (Armorsmithing) +7; Craft (Metalworking) +7; Craft (Untrained) +2; Craft (Weaponsmithing) +7; Diplomacy -1; Disguise -1; Escape Artist -4; Forgery +2; Gather Information -1; Handle Animal +5; Heal +2; Hide +1; Intimidate +7; Jump +0; Listen +7; Move Silently -4; Ride +13; Search +7; Sense Motive +2; Spot +7; Survival +2; Swim -6; Use Rope +2; |
Feats | Exotic Weapon Proficiency (Sword (Bastard)), Improved Critical (Sword (Bastard)), Improved Sunder, Power Attack, Power Critical (Sword (Bastard)), Weapon Focus (Sword (Bastard)), Weapon Specialization (Sword (Bastard)), Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency |
Environment | Elemental Plane of Fire |
Organization | Solitary, Party |
Challenge Rating | 8 |
Treasure | N/A |
Alignment | True Neutral |
Advancement | By character class |
Level Adjustment | +4 |
{{{Footnotes}}} |
Languages:
Common, Ignan, Terran, Infernal
Possessions:
- Amulet of Health +2
- Ring of Protection +1
- Full Plate +3 (Cold Resistance - 10HP per attack)
- Gauntlets of Ogre Power
- Mighty +5 Ironwood Composite Longbow +1
- Explorer's Outfit
- Lucky Heavy Metal Shield +2 (+2 to all saves)
- Keen Bastard Sword +2
Special:
An Azer is an outsider, and as such it has access to Divine feats.
An example demonstrated here, Power Critical, gives a +4 bonus to rolls made to confirm a critical.