Pixie, Sorceror (8HD)
Size/Type | Pixie, 8th level Sorceror Small Fey |
---|---|
Hit Dice | 8d4+16 (34 hp) |
Initiative | +9 |
Speed | 20 ft. (4 squares), Fly 60 ft (12 squares) |
Armour class | 31 (+1 size, +9 Dex, +2 natural, +5 misc, +4 Buckler) touch 25, flatfooted 22 |
Base Attack/Grapple | +4/-2 |
Attack | Dagger +2 (Small) +5 melee (1d3/19-20 x2) or Dagger +2 (Small/Thrown) +16 ranged (1d3+1/19-20 x2) |
Full Attack | A/A |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Special Arrows (Ex) |
Special Qualities | Damage Reduction 10/Cold Iron, Spell Resistance 23, Low-light, Greater Invisibility (Su), Summon Familiar |
Saves | Fort: +7, Ref: +14, Will: +11 |
Abilities | Str 6, Dex 28, Con 14, Int 19, Wis 15, Cha 24 |
Skills | Appraise +7; Balance +9; Bluff +18; Climb -2; Concentration +13; Craft (Untrained) +4; Diplomacy +14; Disguise +7; Escape Artist +9; Forgery +4; Gather Information +7; Heal +7; Hide +13; Intimidate +9; Jump -8; Knowledge (Arcana) +15; Listen +6; Move Silently +9; Ride +9; Search +6; Sense Motive +2; Spellcraft +17; Spot +6; Survival +2; Swim -2; Use Rope +9; |
Feats | Combat Casting, Hover, Improved Natural Armor, Point Blank Shot, Alertness, Dodge, Simple Weapon Proficiency |
Environment | Temperate forests |
Organization | Solitary, Party |
Challenge Rating | 12 |
Treasure | N/A |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +4 |
{{{Footnotes}}} |
Languages:
Common, Elven, Gnome, Halfling, Sylvan
Possessions:
- Lucky Buckler +3 (+3 to all saves)
- Shocking Longbow +1 of Luck (+3 to AC)
- Dagger +2
- Gloves of Dexterity +2
- Outfit (Explorer's/Small)
- Ring of Protection +2
- Metamagic Rod of Lesser Maximize
Spells:
Innate: Polymorph, Confusion, Lesser, Dancing Lights, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Thoughts, Dispel Magic, Entangle, Permanent Image
Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)
Sorcerer - Known:
Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic
Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I
Level 2: Acid Arrow, Mirror Image, Scorching Ray
Level 3: Fireball, Summon Monster III
Level 4: Stoneskin
Special
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
- Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
- Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.