Strange dreams: Difference between revisions
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'''Boon''': Elf-walk. An elven spirit has been tethered to your body as well as your own, and by stepping out into its form, you can shift into a strange, half-living world. Your body falls unconscious when you do, like the spell https://www.d20pfsrd.com/magic/all-spells/s/shadow-projection/ - except your elf-form cannot attack. It is incorporeal with a fly speed of 40' (perfect manoueverability). As a standard action, you can return your consciousness to your body.<br/><br/> |
'''Boon''': Elf-walk. An elven spirit has been tethered to your body as well as your own, and by stepping out into its form, you can shift into a strange, half-living world. Your body falls unconscious when you do, like the spell https://www.d20pfsrd.com/magic/all-spells/s/shadow-projection/ - except your elf-form cannot attack. It is incorporeal with a fly speed of 40' (perfect manoueverability). As a standard action, you can return your consciousness to your body.<br/><br/> |
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'''Cuichelm''': In the strange world of elven |
'''Cuichelm''': In the strange world of elven dreams, you see visions of a different age, when elves built great towers of living stone, and Candlemere was a holy site. You see the great city of Ameara, its thousand candles reflected in the still waters, and the graceful form of its open architecture. You see the panic in the streets as the message from the eastern watchtower is received, and you see the flight through the elf-gates to a safer place.<br/> |
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'''Boon''': You can find magical portals and gates, but at a cost. You can use https://www.d20pfsrd.com/magic/all-spells/l/locate-gate/ once per day.<br/><br/> |
'''Boon''': You can find magical portals and gates, but at a cost. You can use https://www.d20pfsrd.com/magic/all-spells/l/locate-gate/ once per day.<br/><br/> |
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Latest revision as of 14:52, 5 March 2022
Hinnerk: your dreams are haunted by memories of your death. The crushing jaws of the dragon's skeleton, biting down again and again, tear you in two. But then something else begins to intrude; memories of a different death. It's a confused scene, a battle, in a high mountain valley. You stand on a wall, looking into the light before dawn, and you see an approaching army, huge misshapen figures carrying heavy axes. There are too many of them; you shout the alarm, and a bell begins ringing as you ready your bow.
Boon: Elf-walk. An elven spirit has been tethered to your body as well as your own, and by stepping out into its form, you can shift into a strange, half-living world. Your body falls unconscious when you do, like the spell https://www.d20pfsrd.com/magic/all-spells/s/shadow-projection/ - except your elf-form cannot attack. It is incorporeal with a fly speed of 40' (perfect manoueverability). As a standard action, you can return your consciousness to your body.
Cuichelm: In the strange world of elven dreams, you see visions of a different age, when elves built great towers of living stone, and Candlemere was a holy site. You see the great city of Ameara, its thousand candles reflected in the still waters, and the graceful form of its open architecture. You see the panic in the streets as the message from the eastern watchtower is received, and you see the flight through the elf-gates to a safer place.
Boon: You can find magical portals and gates, but at a cost. You can use https://www.d20pfsrd.com/magic/all-spells/l/locate-gate/ once per day.
Aldwulf: Your sleep is peaceful and untroubled. Instead of the tormented dreams of the last few days, you feel watched over and guarded, safe and secure. A shadow briefly passes by your dreams, but an invisible wall keeps it out; you sense an invisible presence warding your mind.
Boon: Your brush with unseen evil has attuned your mind to the hidden world of spirits. You can use See Beyond https://www.d20pfsrd.com/magic/all-spells/s/see-beyond/ 3x per day, for a duration of one minute per level.
Coenred: You dream of sunrises, bright and blinding, but also of stormclouds spreading across the sky. You feel the peril of an impending storm, a red dawn, and the beginning of a war. You know that this war is in the past, but also in some futures. You know you must act to stop it: but when?
Boon: You are slightly cast adrift from time. You can use https://www.d20pfsrd.com/magic/all-spells/t/threefold-aspect for one minute per level per day.
Owena: Your dreams feel strange, as if your perspective is not where you're used to. It feels like... you have too many legs as well, and your body moves strangely: but soon you grow accustomed to it, and start to enjoy the freedom of movement that this body gives you. You realise your dreams are from the body of a centaur, as if you have become one of them.
Boon: You can polymorph yourself into a centaur for one minute per level per day; you don't have to use this all at once but it must be in one-minute increments. You gain +2 STR, DEX and CON, a +2 bonus to Natural Armour, and a +10 increase to your base speed (as well as 4 legs and an increase to Large size).