The Northern Shore/Party Loot: Difference between revisions

From David's Notebook
Jump to navigationJump to search
Line 27: Line 27:
*:''Power <font color=gray>(Daily)''</font>: Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff’s enhancement bonus. You must keep the new results, and you can’t reroll any die more than once.</small>
*:''Power <font color=gray>(Daily)''</font>: Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff’s enhancement bonus. You must keep the new results, and you can’t reroll any die more than once.</small>
*Lightning bow +1 - ''Filica''
*Lightning bow +1 - ''Filica''
*:<small>Enhancement: Attack rolls and damage rolls
*:<small>Enhancement: Attack rolls and damage rolls (p 235 PHB)
*:Critical: +1d6 lightning damage per plus
*:Critical: +1d6 lightning damage per plus
*:Power <font color=green>(At-Will ✦ Lightning)</font>: Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
*:Power <font color=green>(At-Will ✦ Lightning)</font>: Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.

Revision as of 22:09, 16 March 2011

Magic Items

  • Symbol of Hope +1 - Mordecai

Armour

  • Ironskin Belt
    Power (Daily): Minor Action. Gain resist 5 to all weapon
    damage until the end of your next turn.
    Level 15: Resist 10 to all weapon damage.
    Level 25: Resist 15 to all weapon damage.
  • Black Iron Plate +1 - Donessh
    Armor: Scale, Plate (p 227 PHB)
    Enhancement: AC
    Property: Resist 5 fire and resist 5 necrotic.
    Level 14 or 19: Resist 10 fire and resist 10 necrotic.
    Level 24 or 29: Resist 15 fire and resist 15 necrotic.

Mundane Items

  • Crude map
  • singed book with experimental notes

Weapons

  • 4 flasks of grey ooze fluids (minor action to throw,-2 penalty to fortitude (save ends) to creature in the square) - Altraminus
  • Staff of Fiery Might +1 - Kava
    Implement (Staff )
    Enhancement: Attack rolls and damage rolls
    Critical: 1d8 fire damage per plus
    Power (Daily): Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff’s enhancement bonus. You must keep the new results, and you can’t reroll any die more than once.
  • Lightning bow +1 - Filica
    Enhancement: Attack rolls and damage rolls (p 235 PHB)
    Critical: +1d6 lightning damage per plus
    Power (At-Will ✦ Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
    Power (Daily ✦ Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
    Level 15 or 20: 2d6 lightning damage.
    Level 25 or 30: 3d6 lightning damage.

Potions

  • 1 potion of healing

Miscellaneous

  • Ankheg shell (enough for a shield of resist 5? acid)

Money (Kitty)

  • GP: 60
  • SP: 0
  • CP: 0

Distribution

  • End of Copper and Crystal : 300 GP/person = -1500 GP