The Northern Shore/Party Loot: Difference between revisions
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*:<small>Enhancement: Attack rolls and damage rolls |
*:<small>Enhancement: Attack rolls and damage rolls |
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*:Critical: +1d6 lightning damage per plus |
*:Critical: +1d6 lightning damage per plus |
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*:Power <font color=green |
*:Power <font color=green>(At-Will ✦ Lightning)</font>: Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. |
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*:Power <font color=gray>(Daily ✦ Lightning)</font>: Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. |
*:Power <font color=gray>(Daily ✦ Lightning)</font>: Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. |
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*:Level 15 or 20: 2d6 lightning damage. |
*:Level 15 or 20: 2d6 lightning damage. |
Revision as of 22:06, 16 March 2011
Magic Items
- Symbol of Hope +1 - Mordecai
Armour
- Ironskin Belt
- Power (Daily): Minor Action. Gain resist 5 to all weapon
- damage until the end of your next turn.
- Level 15: Resist 10 to all weapon damage.
- Level 25: Resist 15 to all weapon damage.
Mundane Items
- Crude map
- singed book with experimental notes
Weapons
- 4 flasks of grey ooze fluids (minor action to throw,-2 penalty to fortitude (save ends) to creature in the square) - Altraminus
- Staff of Fiery Might +1 - Kava
- Implement (Staff )
- Enhancement: Attack rolls and damage rolls
- Critical: 1d8 fire damage per plus
- Power (Daily): Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff’s enhancement bonus. You must keep the new results, and you can’t reroll any die more than once.
- Lightning bow +1 - Filica
- Enhancement: Attack rolls and damage rolls
- Critical: +1d6 lightning damage per plus
- Power (At-Will ✦ Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
- Power (Daily ✦ Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.
- Level 15 or 20: 2d6 lightning damage.
- Level 25 or 30: 3d6 lightning damage.
Potions
- 1 potion of healing
Miscellaneous
- Ankheg shell (enough for a shield of resist 5? acid)
Money (Kitty)
- GP: 60
- SP: 0
- CP: 0
Distribution
- End of Copper and Crystal : 300 GP/person = -1500 GP