Oona Salteper/Stats: Difference between revisions
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==Inventory== |
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Alohoma Appleby is ... |
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===Weapons=== |
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'''Spells''' |
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===Potions=== |
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===Misc equipment=== |
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Silent image (creates minor illusion of your design) DC 11 - Illusion |
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'''Equipment''' |
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* Mithral shirt +5, +4 luck save bonus, Light fortification, glamered (87 800 GP) |
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* ''xxx'', keen sword of subtlety +3 (xxxx gp) |
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* ''xxx'', cold iron kukri +3, light spell (use) and shock (+1d6 electricity damage) (35 316 GP) |
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* ''xxx'', returning adamantine dagger +3 (+4 Str bonus) (35,002 GP) |
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* Ring of protection +3 (18,000 GP) |
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* Gloves of dexterity +6 |
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* Ring of freedom of movement (40,000 GP) |
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* Cloak of displacement, minor (24,000 GP) |
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* Belt of Giant Strength (+4) (16,000 GP) |
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* Amulet of natural armour +4 (32,000 GP) |
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* Shadow boots of Elvenkind (+5 move silently, +5 hide) (5,000 GP) |
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* Goggles of minute seeing (1,250 GP) |
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* Vest of escape (5,200 GP) |
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* Manual of bodily health (used up - CON +1) ( 27,500 GP) |
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* Handy pouch (2,000 GP) |
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** 2x Potion of Cure Serious Wounds (3d8+X) (1,500 gp) |
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* Handy haversack (2,000 GP) |
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** 2x Immovable rod (5,000 GP each) |
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** 3x 50ft rope, silk |
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** 12x trail rations |
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** Waterskin (filled) |
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** Bedroll |
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** Tinderbox |
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** Whetstone |
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** Hooded lantern, 1 pint oil |
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** Crowbar |
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** Hammer |
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** Pitons |
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** Pick |
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** Climber's kit |
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** Caltrops |
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** Thieve's tools MW (100 GP) |
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** 3x sheet of paper, 4x parchment, ink, inkpen |
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** 2x piece of chalk |
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* Mithral shirt +1, |
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<div class="ogcfooter">[[Open Game Content]]</div> |
<div class="ogcfooter">[[Open Game Content]]</div> |
Revision as of 11:54, 16 June 2007
Size/Type | Half-elf, 6th-Level Rogue Medium Humanoid (Half-elf) |
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Hit Dice | 43 HP |
Initiative | +8 (improved initiative |
Speed | 30 ft. |
Armour class | 20 (+4 Dex, +5 mithral shirt+1, +1 ring of prot. touch 15, flatfooted 20 |
Base Attack/Grapple | |
Attack | Sword + 1 +8 (1d6+4) or Steel Bronze dagger (keen/+1) +8 (1d4+4) |
Full Attack | XXX +xx/+xx/+xx/+xx (1d6+x) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | — |
Special Qualities | Evasion, Uncanny dodge, Sneak attack (+3d6), Trapsense +2, Trapfinding |
Saves | Fort +6, Ref +10, Will +6 |
Abilities | Str 16, Dex 18, Con 16, Int 17, Wis 16, Cha 14 |
Skills | |
Feats | Improved initiative, Point balnk shot Two-weapon fighting |
Environment | Any |
Organization | — |
Challenge Rating | |
Treasure | — |
Alignment | — |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Inventory
Weapons
Potions
Misc equipment
- Mithral shirt +1,