Godric Slade: Difference between revisions

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* Shield, heavy wooden
* Shield, heavy wooden
* Warhorse, heavy
* Warhorse, heavy
* Saddle, war
* Saddle, military
* Ring of protection +1
* Ring of protection +1
* Gauntlets of ogre strength +2
* Gauntlets of ogre strength +2

Revision as of 21:28, 26 March 2007

Information in this section contains spoilers for the The Dark Trade campaign.

Information in this section is for DMs.

Size/Type Human, 6th-Level Cleric
Medium Humanoid (Human)
Hit Dice 6d8+6 (36 hp)
Initiative +1
Speed 20 ft. (4 squares)
Armour class 23 (+1 Dex, +9 full plate+1, +1 ring of protection+1, +2 heavy shield),
touch 11, flatfooted 22
Base Attack/Grapple +4/+7
Attack Morningstar+1 +9 (1d8+4+1d6)
or Crossbow, heavy m/work +6 (1d10)
Full Attack (as above)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities
Saves Fort +6, Ref +3, Will +10
Abilities Str 16, Dex 13, Con 12, Int 9, Wis 17, Cha 15
Skills Concentration +9
Feats Combat casting, iron will, rapid shot, weapon focus (morningstar)
Environment Any
Organization
Challenge Rating 6
Treasure Standard
Alignment Neutral Evil
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Equipment

  • Spiker (morninstar +1, additional 1d6 piercing damage)
  • Crossbow, heavy masterwork
  • Full plate +1 (dyed a deep blue)
  • Shield, heavy wooden
  • Warhorse, heavy
  • Saddle, military
  • Ring of protection +1
  • Gauntlets of ogre strength +2
  • Cloak of Black (grants 20% concealment for 5 minutes a day)
  • Homunculus (perched on his shoulder)

Memorized spells

Domains: Magic and War.

Level 3 (3+1 per day)
Animate Dead, Cure Serious Wounds, Dispel Magic1, Magic Circle against Good
Level 2 (4+1 per day)
Bear's Endurance, Hold Person, Silence, Sound Burst, Spiritual Weapon1
Level 1 (4+1 per day)
Bane, Death Knell, Divine Favor, Obscuring Mist, Magic Weapon1, Sanctuary
Level 0 (5 per day)
Light, Detect Magic, Read Magic, Detect Poison, Mending

1 Domain spell.