Satyr, Wizard (10HD): Difference between revisions
m (No need to mark as player readable) |
m (modified save DC of pipes to match higher Cha bonus of PC vs. NPC) |
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|FullAttack= A/A |
|FullAttack= A/A |
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|Space=5 ft./5 ft. |
|Space=5 ft./5 ft. |
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|SpecialAttacks=Pipes: All creatures within a 60-foot spread affected <br/>by charm person, sleep, or fear (vs.DC |
|SpecialAttacks=Pipes: All creatures within a 60-foot spread affected <br/>by charm person, sleep, or fear (vs.DC 15 Will save) |
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|SpecialQualities=Damage Reduction 5/Cold Iron, Low-light, Fey Traits, Summon Familiar, <br/>+2 bonus to Spellcraft when learning Evocation, +2 to save DC of evocation spells |
|SpecialQualities=Damage Reduction 5/Cold Iron, Low-light, Fey Traits, Summon Familiar, <br/>+2 bonus to Spellcraft when learning Evocation, +2 to save DC of evocation spells |
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|Saves=Fort: +12, Ref: +18, Will: +15 |
|Saves=Fort: +12, Ref: +18, Will: +15 |
Latest revision as of 11:52, 29 August 2006
Size/Type | Satyr, 5th level Evoker Medium Fey |
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Hit Dice | 5d6 + 5d4 + 40 (70 hp) |
Initiative | +7 |
Speed | 40 ft. (8 squares) |
Armour class | 28 (+7 Dex, +4 natural, +3 misc, +4 Buckler) touch 20, flatfooted 21 |
Base Attack/Grapple | +4/+4 |
Attack | Dagger +2 +6 melee (1d4+2/19-20) or Dagger +2 (Thrown) +13 ranged (1d4+3/19-20) |
Full Attack | A/A |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Pipes: All creatures within a 60-foot spread affected by charm person, sleep, or fear (vs.DC 15 Will save) |
Special Qualities | Damage Reduction 5/Cold Iron, Low-light, Fey Traits, Summon Familiar, +2 bonus to Spellcraft when learning Evocation, +2 to save DC of evocation spells |
Saves | Fort: +12, Ref: +18, Will: +15 |
Abilities | Str 11, Dex 24, Con 18, Int 21, Wis 12, Cha 17 |
Skills | Appraise +5; Balance +7; Bluff +11; Climb +3; Concentration +17; Craft (Untrained) +5; Decipher Script +6; Diplomacy +13; Disguise +3; Escape Artist +7; Forgery +5; Gather Information +3; Heal +1; Hide +19; Intimidate +5; Jump +4; Knowledge (Arcana) +17; Knowledge (The Planes) +13; Listen +15; Move Silently +19; Perform (Wind Instruments) +11; Ride +7; Search +5; Sense Motive +1; Spellcraft +20; Spot +15; Survival +9; Survival (The Planes) +11; Use Rope +7; |
Feats | Combat Casting, Craft Magic Arms and Armor, Point Blank Shot, Spell Focus (Evocation), Greater Spell Focus (Evocation), Alertness, Scribe Scroll |
Environment | Temperate forests |
Organization | Solitary, Party |
Challenge Rating | 7 |
Treasure | N/A |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +2 |
{{{Footnotes}}} |
Languages:
Common, Elven, Gnome, Sylvan
Possessions:
- Lucky Buckler +3 (+3 to all saves)
- Composite Shortbow +1 (Frost)
- Cloak of Resistance +3
- Dagger +2
- Gloves of Dexterity +4
- Scholar's Outfit
- Ring of Protection +3
Spells:
Spells per Day: (4+1/5+1/3+1/2+1/0/0/0/0/0/ DC:15+spell level)
Wizard - Known:
Level 0: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: Alarm, Burning Hands, Identify, Mage Armor, Magic Missile, Protection from Evil, Summon Monster I
Level 2: Blindness/Deafness, Glitterdust, Gust of Wind, Mirror Image, Summon Monster II
Level 3: Dispel Magic, Fireball, Lightning Bolt, Magic Circle against Evil, Sleet Storm
Familiar
Name:JiljabobType: Familiar
Race: Monkey
Armor Class Total: 17; Flatfooted: 15; Touch: 14.
Init: +2; BAB: +4; HP: 40.
Attack: Claw melee +8 (1d2-5)
Abilities: Str 2, Dex 14, Con 10, Int 8, Wis 12, Cha 4
Saves: Fortitude: +2 Reflex: +7 Will: +9
Skills: Balance +10; Bluff +8; Climb +10; Escape Artist +2; Hide +18; Jump -2; Listen +9; Move Silently +10; Spot +9
Feats: Acrobatic, Weapon Finesse(B)
Special Abilities: Animal Traits; Deliver touch spells; Empathic Link; Improved Evasion (Ex); Share Spells;
Speak with master.