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(Added summary of 29-05-2013 session) |
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The party breaks camp early and started for Barcanton. <br> |
The party breaks camp early and started for Barcanton. <br> |
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As the road led up into the mountains, it gets colder and colder |
As the road led up into the mountains, it gets colder and colder and the surroundings lands grow icy. |
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Towards late afternoon, they encounter a small house with smoke curling from its chimney. |
Towards late afternoon, they encounter a small house with smoke curling from its chimney. |
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Andrei enquires about being able to stay, however as the occupant was unwilling to help |
Andrei enquires about being able to stay, however as the occupant was unwilling to help |
Revision as of 20:55, 2 June 2013
29th May 2013
The party breaks camp early and started for Barcanton.
As the road led up into the mountains, it gets colder and colder and the surroundings lands grow icy.
Towards late afternoon, they encounter a small house with smoke curling from its chimney.
Andrei enquires about being able to stay, however as the occupant was unwilling to help
they continued down the road.
Around 30 mins later they find that the road ends in a cliff with a dangerous, winding path.
With sunset fast approaching they head back to the house in desperation. Again Andrei asks
for help, and is again refused. A final plea for shelter for the children however changes the
demeanour of the occupant and the party are welcomed into the premises.
The owner of the house (it is a magical shelter) explained that he feared the party were
bandits however he had never heard of bandits with a couple of children in tow.
Belias turns out to be a very cheery, helpful Wizard who has left his master to open his
own shop in Gerbers Town, to the West.
He explains that the house is magical and gives Linden a scroll containing the spell. Belias talks about recent heppening in the duchy regarding a rise in Makesh supporters
Before turning in for the night, Mary uses the a couple of tents to construct a simple
shelter against the side of the house for the horses.
The following morning the group finds their trusty steeds safe in the shelter although
they must wait for the magical house to vanish before their horses can be freed from
their frozen-over shelter.
The path down the cliff had suffered a landslide during the night and the party has no
small problem negotiating it. Many bruises and scratches are gained both by the party
and their mounts as they slip and slide their way down.
Driven off course by the multitude of slips and falls, the party end up just inside
the fringes of the Delvar Wood, where they are challenged by an unseen assailant...