Centaur, Ranger (10HD): Difference between revisions
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[[Category:Exotic_PC]] |
Revision as of 16:07, 26 August 2006
Information in this section is for DMs.
Size/Type | Centaur, 6th level Ranger Large Monstrous Humanoid |
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Hit Dice | 4d8 + 6d8 +50 (94 hp) |
Initiative | +6 |
Speed | 50 ft. (8 squares) |
Armour class | 28 ( -1 size, +6 Dex, +4 natural, +3 misc, +6 Mithral Shirt) touch 18, flatfooted 22 |
Base Attack/Grapple | +10/ +18 |
Attack | Longsword +2 (Frost/Large) +14 melee (2d6+6+1d6 frost/19-20 x2) or Shortsword +1 (Short/Flaming/Large) +17 melee (1d8+3+1d6 fire/19-20 x2) |
Full Attack | Longsword +2 (Frost/Large) +14/+9 melee (2d6+6+1d6 frost/19-20 x2) and Shortsword +1 (Flaming/Large) +15/+10 melee (1d8+3+1d6 fire/19-20 x2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Favored Enemy (Magical Beast) +2, Favored Enemy (Monstrous Humanoid) +4, Two Weapon Fighting Combat Style |
Special Qualities | Spell Resistance 13, Darkvision (60'), Animal Companion (Ex), Monstrous Humanoid Traits, Wild Empathy (Ex) +9 |
Saves | Fort: +11, Ref: +15, Will: +9 |
Abilities | Str 19, Dex 22, Con 20, Int 14, Wis 16, Cha 13 |
Skills | Appraise +2; Balance +6; Bluff +1; Climb +11; Concentration +10; Craft (Untrained) +2; Diplomacy +1; Disguise +1; Escape Artist +6; Forgery +2; Gather Information +1; Handle Animal +6; Heal +8; Hide +13; Intimidate +1; Jump +17; Knowledge (Geography) +7; Knowledge (Nature) +9; Listen +11; Move Silently +14; Ride +8; Search +2; Sense Motive +3; Spot +11; Survival +12; Survival (Lost/Natural hazards) +14; Survival (Natural environments) +14; Swim +4; Use Rope +6; |
Feats | Improved Natural Armor, Improved Natural Attack (Hoof), Multiattack, Weapon Focus (Longsword), Improved Two-Weapon Fighting, Two-Weapon Fighting, Armor Proficiency (Light), Endurance, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Track |
Environment | Temperate forests |
Organization | Solitary, Party |
Challenge Rating | 9 |
Treasure | Normal |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +2 |
{{{Footnotes}}} |
Languages:
Common, Elven, Sylvan, Halfling
Possessions:
- Horseshoes of a Zephyr;
- Shocking Composite +4 Longbow +2 (Large);
- Deflecting Longsword of Frost +2 (AC Bonus +2 (Deflection),Large );
- Flaming Shortsword +1 (Large);
- Blending Mithral Shirt of Resistance +2 (Skill Bonus Hide +5 (Competence), Spell Resistance 13, Large);
- Outfit (Explorer's/Large);
Spells:
Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:13+spell level)
Ranger - Known:
Level 1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I