The Northern Shore/Party Loot: Difference between revisions

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==Armour==
==Armour==
*Ironskin Belt
*Ironskin Belt
*:Power (Daily): Minor Action. Gain resist 5 to all weapon
*:<small>Power (Daily): Minor Action. Gain resist 5 to all weapon
*:damage until the end of your next turn.
*:damage until the end of your next turn.
*:Level 15: Resist 10 to all weapon damage.
*:Level 15: Resist 10 to all weapon damage.
*:Level 25: Resist 15 to all weapon damage.
*:Level 25: Resist 15 to all weapon damage.</small>


==Mundane Items ==
==Mundane Items ==

Revision as of 21:59, 16 March 2011

Magic Items

  • Symbol of Hope +1 - Mordecai

Armour

  • Ironskin Belt
    Power (Daily): Minor Action. Gain resist 5 to all weapon
    damage until the end of your next turn.
    Level 15: Resist 10 to all weapon damage.
    Level 25: Resist 15 to all weapon damage.

Mundane Items

  • Crude map
  • singed book with experimental notes

Weapons

  • 4 flasks of grey ooze fluids (minor action to throw,-2 penalty to fortitude (save ends) to creature in the square) - Altraminus
  • Staff of Fiery Might +1 - Kava
    Implement (Staff )
    Enhancement: Attack rolls and damage rolls
    Critical: 1d8 fire damage per plus
    Power (Daily): Free Action. Use this power when using a power that has the fire keyword. After rolling damage, you can reroll a number of damage dice equal to or less than the staff’s enhancement bonus. You must keep the new results, and you can’t reroll any die more than once.

Potions

  • 1 potion of healing

Miscellaneous

  • Ankheg shell (enough for a shield of resist 5? acid)

Money (Kitty)

  • GP: 60
  • SP: 0
  • CP: 0

Distribution

  • End of Copper and Crystal : 300 GP/person = -1500 GP