The Silver Cup: Difference between revisions
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Two passageways lead out of the room: one smells of damp and mold and the other smells sour. |
Two passageways lead out of the room: one smells of damp and mold and the other smells sour. |
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''Total XP so far: |
''Total XP so far: ???? + 1042'' |
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Revision as of 22:56, 22 September 2009
Party Level: 2nd (heroic)
The party was caught in a storm off the coast of Yuzne and the captain beached the damaged ship in a cove. Not wanting to wait the party headed for the town of Kodyma along the old and largely unused coastal road through the dense woodland. Along they way they picked up some kobold trails, followed them and ambushed a small party of them.
Hungry Drakes (Standard) | |
2x Guard Drakes | 250 XP |
Spitting Drake | 150 XP |
2x Spiretop Drake | 100 XP |
Total (each) | 150 XP |
Wolf Pack (Standard; tp 4) | |||||||
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Kobold Rear Guard (Standard; tp 10) | |||||||
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On reaching Kodyma and after having spent the night at the Fire Mountain inn they head out to the outlying farms for information on the kobold raids. They discover the farm of Mr and Mrs Vasylyna has been raided although little of value was stolen — only a small silver cup of sentimental value to the farmers. The cup is described by Mr Vasylyna as being inscribed with a pattern of "odd lines and such". The party resolve to track down the kobold raiders but arrive too late and see them sailing off taunting them with the silver cup as their prize: "Keep the coin! We have the shinier prize!"
The kobolds were sailing for a small group of islands and the party resolve to find a sea chart and boat and try and hunt them down.
Whilst searching for a ship and crew to hire in the taverns of Kodyma's waterfront an altercation with a belligerent sailor is avoided without violence.
Belligerent Sailor (Easy) | |
1x Human | 150 XP |
Total (each) | 38 XP |
Eventually, a small sailing boat (left behind by a less fortunate adventuring party) is purchased from the harbor master and with a good chart of the islands the party sail south. Along the way a clay scout homunculus lands on the ship watching everyone. When a second clay scout arrives half an hour later, Elora attacks and the two constructs are soon slain and sinking to the bottom of the Great River.
Homunculus Observers (Easy) | |
2x Clay Scout | 250 XP |
Total (each) | 62 XP |
The party landed on the first of the island. A heavily forested island with a small cove and a path leading upwards. A small boat was poorly concealed with branches.
Helena scouted ahead and found a small bandit group. The group agreed to asked them for information on the kobolds but were met with demands for money and threats. The bandits were eager for a fight and attacked when the party declined to pay.
Bandits (Hard; tp 1,5) | |||||||||||
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Having defeated the bandits and rifled their stash of loot the party sails for their next island, an apparently deserted and heavily wooded one closer to the island they suspect is occupied by the kobold (some smoke was spotted). Along the way they pass one of the other islands. On top of a small, ruined tower on this island a thin figure stands motionless, silhouetted against the sky.
Landing on the wooded island the party camps in a small clearing inland, mindful of a lair of a large creature spotted on the beach.
The following morning, an hour before dawn as the eastern sky begins to brighten they creep down to their boat, past the creature lurking in its lair and cast off and row for the kobold island.
Lurking Crocodile (Easy) | |||||
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The party nears the kobold's island, they pass the sea cave with it's signal lantern and stone jetty, and go past the shingle beach with the kobold's five ramshackle wooden huts (four small, one larger), large campfire and four sleeping kobolds. After some tricky maneuvering the boat is beached on a tiny cove on the south eastern end.
Beaching the Boat (Easy) | |||||
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A plan of attack is made: distract and panic with a flaming sphere from Zotin, a surprise charge by Barnabas and Elora with sniping support from nearby concealment by Helena.
The plan is executed successfully and the kobold huts are soon cleared.
Kobold Village (Hard; tp 6,9) | |||||||||
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In Shaman's hut:
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Inside the shaman's hut, poorly concealed under a rug is a trap door leading to a tunnel. A group of kobolds lie in wait in a small room. The room is fitted out as a sort of basic magical laboratory with the equipment and material for constructing homunculi.
Kobold Shaman (Standard; tp 21,7) | |||||||||||
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1 value based on assembled staff minus cost of materials to assemble it. |
Two passageways lead out of the room: one smells of damp and mold and the other smells sour.
Total XP so far: ???? + 1042