Ted Hopkins: Difference between revisions
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* Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp) |
* Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp) |
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* ''Stabber'', |
* ''Stabber'', wounding adamantine shortsword +3 (53,030 gp) |
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* ''Darter'', defending cold iron dagger +3 of corrosion (52,304 gp) |
* ''Darter'', defending cold iron dagger +3 of corrosion (52,304 gp) |
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* ''Piercer'', seeking composite longbow +3 (+4 Str bonus) (33,100 gp) |
* ''Piercer'', seeking composite longbow +3 (+4 Str bonus) (33,100 gp) |
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* Ring of protection +4 (32,000 gp) |
* Ring of protection +4 (32,000 gp) |
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* Ring of freedom of movement (40,000 gp) |
* Ring of freedom of movement (40,000 gp) |
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* Cloak of resistance +5 ( |
* Cloak of resistance +5 (25,000 gp) |
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* Belt |
* Belt |
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* Amulet of natural armour +4 (32,000 gp) |
* Amulet of natural armour +4 (32,000 gp) |
Revision as of 20:44, 5 April 2007
Size/Type | Human, 18th-Level Ranger Medium Humanoid (Human) |
---|---|
Hit Dice | 18d8+18 (103 hp) |
Initiative | +4 |
Speed | 30 ft. (6 squares) |
Armour class | 32 (+4 Dex, +9 chain shirt, +4 ring of prot., +4 amulet of natural armour, +1 two-weapon def.), touch 18, flatfooted 28 |
Base Attack/Grapple | +18/+23 |
Attack | Stabber +26 (1d6+8, +1d6 acid) or Piercer +25 (1d8+7) |
Full Attack | Stabber +24/+19/+14/+9 (1d6+8), Darter +24/+19/+14 (1d4+5, +1d6 acid) or Piercer +25/+20/+15/+10 (1d8+7) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | — |
Special Qualities | Animal companion, camouflage, evasion, hide in plain sight, swift tracker, woodland stride |
Saves | Fort +17, Ref +20, Will +11 |
Abilities | Str 18, Dex 18, Con 13, Int 14, Wis 11, Cha 8 |
Skills | Climb +25, handle animal +20, hide, +25, jump +14, knowledge (nature) +23, listen +21, move silently, +25, ride, +9, spot +21, survival +21, swim +10 |
Feats | Blind fight, combat expertise, dodge, endurance1, improved disarm, mobility, quick draw, spring attack, track1, two-weapon defense, two-weapon fighting2,improved two-weapon fighting2, greater two-weapon fighting2 |
Environment | Any |
Organization | — |
Challenge Rating | 18 |
Treasure | Standard |
Alignment | Neutral Good |
Advancement | By character class |
Level Adjustment | +0 |
{{{Footnotes}}} |
Favoured enemies
Giant (+4), magical beast (+4), monstrous humanoid (+4), vermin (+2).
Equipment
- Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp)
- Stabber, wounding adamantine shortsword +3 (53,030 gp)
- Darter, defending cold iron dagger +3 of corrosion (52,304 gp)
- Piercer, seeking composite longbow +3 (+4 Str bonus) (33,100 gp)
- Ring of protection +4 (32,000 gp)
- Ring of freedom of movement (40,000 gp)
- Cloak of resistance +5 (25,000 gp)
- Belt
- Amulet of natural armour +4 (32,000 gp)
- Gauntlets of ogre power (4,000 gp)
- Boots
- Hat (of cool appearance)
- Warhorse, light
- Saddle, riding
- Handy haversack (2,000 gp)
- Silversheen (250 gp)
- Bag of holding IV (10,000 gp)
- 50ft rope, silk
- Folding boat (7,200 gp)
1 Ranger class feat.
2 Ranger combat style feat.