Ted Hopkins: Difference between revisions

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(Correct weapon damage)
(More items)
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|Initiative=+4
|Initiative=+4
|Speed=30 ft. (6 squares)
|Speed=30 ft. (6 squares)
|AC=??? (+4 Dex, +9 chain shirt+5, +??? ring of protection+???),<br/>touch ???, flatfooted ???
|AC=32 (+4 Dex, +9 chain shirt, +4 ring of prot., +4 amulet of natural armour, +1 two-weapon def.),<br/>touch 18, flatfooted 28
|BAB=+18/+22
|BAB=+18/+23
|Attack=''Stabber'' +25 (1d6+7, +1d6 acid) ''or'' ''Piercer'' +25 (1d8+7)
|Attack=''Stabber'' +26 (1d6+8, +1d6 acid) ''or'' ''Piercer'' +25 (1d8+7)
|FullAttack=''Stabber'' +23/+18/+13/+8 (1d6+7), ''Darter'' +23/+18/+13 (1d6+5, +1d6 acid)<br/>''or'' ''Piercer'' +25/+20/+15/+10 (1d8+7)
|FullAttack=''Stabber'' +24/+19/+14/+9 (1d6+8), ''Darter'' +24/+19/+14 (1d4+5, +1d6 acid)<br/>''or'' ''Piercer'' +25/+20/+15/+10 (1d8+7)
|Space=5 ft./5 ft.
|Space=5 ft./5 ft.
|SpecialAttacks=&mdash;
|SpecialAttacks=&mdash;
|SpecialQualities=Animal companion, camoflage, evasion, hide in plain sight,<br/>swift tracker, woodland stride
|SpecialQualities=Animal companion, camoflage, evasion, hide in plain sight,<br/>swift tracker, woodland stride
|Saves=Fort +12, Ref +15, Will +6
|Saves=Fort +17, Ref +20, Will +11
|Abilities=Str 18, Dex 18, Con 13, Int 14, Wis 11, Cha 8
|Abilities=Str 18, Dex 18, Con 13, Int 14, Wis 11, Cha 8
|Skills=Climb +25, handle animal +20, hide, +25, jump +14, knowledge (nature) +23,<br/>listen +21, move silently, +25, ride, +9, spot +21, survival +21, swim +10
|Skills=Climb +25, handle animal +20, hide, +25, jump +14, knowledge (nature) +23,<br/>listen +21, move silently, +25, ride, +9, spot +21, survival +21, swim +10
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* Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp)
* Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp)
* ''Stabber'', keen and wounding cold iron shortsword +3 (50,330 gp)
* ''Stabber'', keen and wounding adamantine shortsword +3 (53,030 gp)
* ''Darter'', defender silvered dagger +3 of corrosion (50,322 gp)
* ''Darter'', defending cold iron dagger +3 of corrosion (52,304 gp)
* ''Piercer'', seeking composite longbow +3 (+4 Str bonus) (33,100 gp)
* ''Piercer'', seeking composite longbow +3 (+4 Str bonus) (33,100 gp)
* Ring of protection +4 (32,000 gp)
* Ring
* Ring of freedom of movement (40,000 gp)
* Ring
* Cloak of resistance +5 (32,000 gp)
* Cloak
* Belt
* Belt
* Amulet of natural armour +4 (32,000 gp)
* Amulet
* Gauntlets of ogre power (4,000 gp)
* Gloves
* Boots
* Hat (of cool appearance)
* Hat (of cool appearance)
* Handy haversack
* 50ft rope, silk
* Warhorse, light
* Warhorse, light
* Saddle, riding
* Saddle, riding
* Handy haversack (2,000 gp)
* ...???
** Silversheen (250 gp)
* Bag of holding IV (10,000 gp)
** 50ft rope, silk
** Folding boat (7,200 gp)


<small><sup>1</sup> Ranger class feat.<br/>
<small><sup>1</sup> Ranger class feat.<br/>

Revision as of 23:02, 2 April 2007

Size/Type Human, 18th-Level Ranger
Medium Humanoid (Human)
Hit Dice 18d8+18 (103 hp)
Initiative +4
Speed 30 ft. (6 squares)
Armour class 32 (+4 Dex, +9 chain shirt, +4 ring of prot., +4 amulet of natural armour, +1 two-weapon def.),
touch 18, flatfooted 28
Base Attack/Grapple +18/+23
Attack Stabber +26 (1d6+8, +1d6 acid) or Piercer +25 (1d8+7)
Full Attack Stabber +24/+19/+14/+9 (1d6+8), Darter +24/+19/+14 (1d4+5, +1d6 acid)
or Piercer +25/+20/+15/+10 (1d8+7)
Space/Reach 5 ft./5 ft.
Special Attacks
Special Qualities Animal companion, camoflage, evasion, hide in plain sight,
swift tracker, woodland stride
Saves Fort +17, Ref +20, Will +11
Abilities Str 18, Dex 18, Con 13, Int 14, Wis 11, Cha 8
Skills Climb +25, handle animal +20, hide, +25, jump +14, knowledge (nature) +23,
listen +21, move silently, +25, ride, +9, spot +21, survival +21, swim +10
Feats Blind fight, combat expertise, dodge, endurance1, improved disarm,
mobility, quick draw, spring attack, track1, two-weapon defense,
two-weapon fighting2,improved two-weapon fighting2, greater two-weapon fighting2
Environment Any
Organization
Challenge Rating 18
Treasure Standard
Alignment Neutral Good
Advancement By character class
Level Adjustment +0
{{{Footnotes}}}

Favoured enemies

Giant (+4), magical beast (+4), monstrous humanoid (+4), vermin (+2).

Equipment

  • Mithral chain shirt +5 with acid, cold, electricity, and fire resistance 10. (98,100 gp)
  • Stabber, keen and wounding adamantine shortsword +3 (53,030 gp)
  • Darter, defending cold iron dagger +3 of corrosion (52,304 gp)
  • Piercer, seeking composite longbow +3 (+4 Str bonus) (33,100 gp)
  • Ring of protection +4 (32,000 gp)
  • Ring of freedom of movement (40,000 gp)
  • Cloak of resistance +5 (32,000 gp)
  • Belt
  • Amulet of natural armour +4 (32,000 gp)
  • Gauntlets of ogre power (4,000 gp)
  • Boots
  • Hat (of cool appearance)
  • Warhorse, light
  • Saddle, riding
  • Handy haversack (2,000 gp)
    • Silversheen (250 gp)
  • Bag of holding IV (10,000 gp)
    • 50ft rope, silk
    • Folding boat (7,200 gp)

1 Ranger class feat.
2 Ranger combat style feat.