Back to Barcanton/quest notes/2013 05 29: Difference between revisions

From David's Notebook
Jump to navigationJump to search
(Created page with "The party breaks camp early and started for Barcanton. <br/> As the road led up into the mountains, it gets colder and colder and the surroundings lands grow icy. Towards late a…")
 
mNo edit summary
 
Line 31: Line 31:
Driven off course by the multitude of slips and falls, the party end up just inside
Driven off course by the multitude of slips and falls, the party end up just inside
the fringes of the Delvar Wood, where they are challenged by an unseen assailant... <br>
the fringes of the Delvar Wood, where they are challenged by an unseen assailant... <br>

[[Back_to_Barcanton/quest_notes/2013_06_05|> next]]

Latest revision as of 11:26, 13 March 2015

The party breaks camp early and started for Barcanton.
As the road led up into the mountains, it gets colder and colder and the surroundings lands grow icy. Towards late afternoon, they encounter a small house with smoke curling from its chimney. Andrei enquires about being able to stay, however as the occupant was unwilling to help they continued down the road.

Around 30 mins later they find that the road ends in a cliff with a dangerous, winding path. With sunset fast approaching they head back to the house in desperation. Again Andrei asks for help, and is again refused. A final plea for shelter for the children however changes the demeanour of the occupant and the party are welcomed into the premises.

The owner of the house (it is a magical shelter) explained that he feared the party were bandits however he had never heard of bandits with a couple of children in tow.

Belias turns out to be a very cheery, helpful Wizard who has left his master to open his own shop in Gerbers Town, to the West.

He explains that the house is magical and gives Linden a scroll containing the spell. Belias talks about recent heppening in the duchy regarding a rise in Makesh supporters

Before turning in for the night, Mary uses the a couple of tents to construct a simple shelter against the side of the house for the horses. The following morning the group finds their trusty steeds safe in the shelter although they must wait for the magical house to vanish before their horses can be freed from their frozen-over shelter.

The path down the cliff had suffered a landslide during the night and the party has no small problem negotiating it. Many bruises and scratches are gained both by the party and their mounts as they slip and slide their way down.

Driven off course by the multitude of slips and falls, the party end up just inside the fringes of the Delvar Wood, where they are challenged by an unseen assailant...

> next