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[[Back_to_Barcanton/quest_notes/2013_05_29|29th May 2013]] |
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[[Back_to_Barcanton/quest_notes/2013_06_05|5th June 2013]] |
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The party breaks camp early and started for Barcanton. <br/> |
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As the road led up into the mountains, it gets colder and colder and the surroundings lands grow icy. |
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[[Back_to_Barcanton/quest_notes/2013_06_12|12th June 2013]] |
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Towards late afternoon, they encounter a small house with smoke curling from its chimney. |
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Andrei enquires about being able to stay, however as the occupant was unwilling to help |
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[[Back_to_Barcanton/quest_notes/2013_06_19|19th June 2013]] |
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they continued down the road.<br> |
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[[Back_to_Barcanton/quest_notes/2013_07_10|10th July 2013]] |
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Around 30 mins later they find that the road ends in a cliff with a dangerous, winding path. |
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With sunset fast approaching they head back to the house in desperation. Again Andrei asks |
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[[Back_to_Barcanton/quest_notes/2013_07_17|17th July 2013]] |
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for help, and is again refused. A final plea for shelter for the children however changes the |
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demeanour of the occupant and the party are welcomed into the premises.<br> |
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[[Back_to_Barcanton/quest_notes/2013_07_31|31st July 2013]] |
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<br/> |
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The owner of the house (it is a magical shelter) explained that he feared the party were |
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[[Back_to_Barcanton/quest_notes/2013_08_07|7th August 2013]] |
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bandits however he had never heard of bandits with a couple of children in tow.<br> |
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[[Back_to_Barcanton/quest_notes/2013_09_04|4th September 2013]] |
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'''Belias''' turns out to be a very cheery, helpful Wizard who has left his master to open his |
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own shop in '''Gerbers Town''', to the West.<br> |
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[[Back_to_Barcanton/quest_notes/2013_09_18|18th September 2013]] |
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He explains that the house is magical and gives Linden a scroll containing the spell. |
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[[Back_to_Barcanton/quest_notes/2013_09_25|25th September 2013]] |
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Belias talks about recent heppening in the duchy regarding a rise in Makesh supporters |
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<br/> |
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[[Back_to_Barcanton/quest_notes/2013_10_02|2nd October 2013]] |
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Before turning in for the night, Mary uses the a couple of tents to construct a simple |
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shelter against the side of the house for the horses. |
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[[Back_to_Barcanton/quest_notes/2015_03_18|18th March 2015]] |
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The following morning the group finds their trusty steeds safe in the shelter although |
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they must wait for the magical house to vanish before their horses can be freed from |
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their frozen-over shelter. <br> |
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The path down the cliff had suffered a landslide during the night and the party has no |
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small problem negotiating it. Many bruises and scratches are gained both by the party |
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and their mounts as they slip and slide their way down. <br> |
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Driven off course by the multitude of slips and falls, the party end up just inside |
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the fringes of the Delvar Wood, where they are challenged by an unseen assailant... <br> |
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''5th June 2013'' |
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The unseen attacker(s) strike first at Mary, seriously injuring her with its first blow |
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and killing her horse with a second, while Linden is spirited away on his horse by foul magicks. |
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A bird squawks overhead while something tries to warp and twist any wooden weapons. |
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Andrei, Jin and Mardram conjured leopard engage the Orcish Ranger but the entire party is struck by a flaming wall of... fire. The intense heat seriously injures Andrei and Jin, while driving Mary and Mardram back from the combat. |
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Madram is driven back by the heat and is attempting to keep the party on their feet when a huge firey ball of... fire strike the ground in front of Mary. |
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Andrei is critically injured and thrown back by the blast, his life hanging by a thread. Many others are also badly injured. |
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The Ranger, now badly injured and flanked by Jin and the leopard, takes a potion and vanishes from sight. Jin swipes wildly where she thinks he is, but neither she nor the cat have any success |
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Mary rains a few good arrows down on the bird, injuring it badly and Mardram follows them up with a burst of sound. The bird narrowly holds onto conciousness and in response sends a pillar of burney fire Madrams way. Heavenly intervention seems to have been the only explanation as instead of being fried beyond a crisp, he too is now clinging to the verges of this earthly realm. |
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As the bird flys off laughing, Mary clips it with a final arrow killing it and sending it now humanoid shape crashing to the ground! |
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While Mary rouses the critically injured and lets Mardram do some more heavy duty healing, Jin rifles through the druids corpse. |
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''12th June 2013'' <br/> |
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Recovering from their near pasting at the hands of the Druid and Ranger, the party reunite with Linden and the children. |
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At Lindens suggestion, Mary tries to determine the direction the attachers came from. Following some easily identified tracks, she finds a well hidden bivouac. A |
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careful search reveals a buried lockbox which she manages to unlock. |
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Inside the box the party finds 5000gp |
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With the children on horseback they continue on their way and despite Lindens ailing horse they finally reach the road. |
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An hour down the road they cross paths with a group of travellers and their cart. Mary scouts ahead to determine the travellers disposition and finds what appears to |
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be a simple merchant and guard with a horse drawn cart. |
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The guard is a little touchy and upon sighting the party, rides up to give them a once over before returning to the cart satisfied they pose no danger. |
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The cart is occupied by the former top wrestler in Nestris, Strong Sardram, now turned merchant in his retirement and he carries supplies destined for the Duchys Waystations. |
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After a few minutes of pleasant chat Sardram opens up a hidden compartment and displays some enticing wares for the party |
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While a little haggling goes on, Sardram enquires about the dissappearances and Andrei narrates the tale from start to finish |
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With the shopping complete, Sardram, his guard and the group all head back into Barcanton |