Satyr, Wizard (10HD): Difference between revisions

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(Satyr Evoker added)
 
m (modified save DC of pipes to match higher Cha bonus of PC vs. NPC)
 
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{{Player readable}}

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|FullAttack= A/A
|FullAttack= A/A
|Space=5 ft./5 ft.
|Space=5 ft./5 ft.
|SpecialAttacks=Pipes: All creatures within a 60-foot spread affected <br/>by charm person, sleep, or fear (vs.DC 13 Will save)
|SpecialAttacks=Pipes: All creatures within a 60-foot spread affected <br/>by charm person, sleep, or fear (vs.DC 15 Will save)
|SpecialQualities=Damage Reduction 5/Cold Iron, Low-light, Fey Traits, Summon Familiar, <br/>+2 bonus to Spellcraft when learning Evocation, +2 to save DC of evocation spells
|SpecialQualities=Damage Reduction 5/Cold Iron, Low-light, Fey Traits, Summon Familiar, <br/>+2 bonus to Spellcraft when learning Evocation, +2 to save DC of evocation spells
|Saves=Fort: +12, Ref: +18, Will: +15
|Saves=Fort: +12, Ref: +18, Will: +15

Latest revision as of 11:52, 29 August 2006

Size/Type Satyr, 5th level Evoker
Medium Fey
Hit Dice 5d6 + 5d4 + 40 (70 hp)
Initiative +7
Speed 40 ft. (8 squares)
Armour class 28 (+7 Dex, +4 natural, +3 misc, +4 Buckler) touch 20, flatfooted 21
Base Attack/Grapple +4/+4
Attack Dagger +2 +6 melee (1d4+2/19-20)

or Dagger +2 (Thrown) +13 ranged (1d4+3/19-20)
or Head butt +4 melee (1d6)
or Composite Shortbow +1 (Frost) +12 ranged (1d6+2+1d6/x3)

Full Attack A/A
Space/Reach 5 ft./5 ft.
Special Attacks Pipes: All creatures within a 60-foot spread affected
by charm person, sleep, or fear (vs.DC 15 Will save)
Special Qualities Damage Reduction 5/Cold Iron, Low-light, Fey Traits, Summon Familiar,
+2 bonus to Spellcraft when learning Evocation, +2 to save DC of evocation spells
Saves Fort: +12, Ref: +18, Will: +15
Abilities Str 11, Dex 24, Con 18, Int 21, Wis 12, Cha 17
Skills Appraise +5; Balance +7; Bluff +11; Climb +3; Concentration +17;
Craft (Untrained) +5; Decipher Script +6; Diplomacy +13; Disguise +3;
Escape Artist +7; Forgery +5; Gather Information +3; Heal +1; Hide +19;
Intimidate +5; Jump +4; Knowledge (Arcana) +17; Knowledge (The Planes) +13;
Listen +15; Move Silently +19; Perform (Wind Instruments) +11; Ride +7;
Search +5; Sense Motive +1; Spellcraft +20; Spot +15;
Survival +9; Survival (The Planes) +11; Use Rope +7;
Feats Combat Casting, Craft Magic Arms and Armor, Point Blank Shot,
Spell Focus (Evocation), Greater Spell Focus (Evocation), Alertness, Scribe Scroll
Environment Temperate forests
Organization Solitary, Party
Challenge Rating 7
Treasure N/A
Alignment Neutral Good
Advancement By character class
Level Adjustment +2
{{{Footnotes}}}

Languages:
Common, Elven, Gnome, Sylvan

Possessions:

  • Lucky Buckler +3 (+3 to all saves)
  • Composite Shortbow +1 (Frost)
  • Cloak of Resistance +3
  • Dagger +2
  • Gloves of Dexterity +4
  • Scholar's Outfit
  • Ring of Protection +3

Spells:
Spells per Day: (4+1/5+1/3+1/2+1/0/0/0/0/0/ DC:15+spell level)
Wizard - Known:
Level 0: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
Level 1: Alarm, Burning Hands, Identify, Mage Armor, Magic Missile, Protection from Evil, Summon Monster I
Level 2: Blindness/Deafness, Glitterdust, Gust of Wind, Mirror Image, Summon Monster II
Level 3: Dispel Magic, Fireball, Lightning Bolt, Magic Circle against Evil, Sleet Storm

Familiar
Name:JiljabobType: Familiar
Race: Monkey
Armor Class Total: 17; Flatfooted: 15; Touch: 14.
Init: +2; BAB: +4; HP: 40.
Attack: Claw melee +8 (1d2-5)
Abilities: Str 2, Dex 14, Con 10, Int 8, Wis 12, Cha 4
Saves: Fortitude: +2 Reflex: +7 Will: +9
Skills: Balance +10; Bluff +8; Climb +10; Escape Artist +2; Hide +18; Jump -2; Listen +9; Move Silently +10; Spot +9
Feats: Acrobatic, Weapon Finesse(B)
Special Abilities: Animal Traits; Deliver touch spells; Empathic Link; Improved Evasion (Ex); Share Spells;
Speak with master.