Pixie, Sorceror (8HD): Difference between revisions

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{{Player readable}}

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Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)<br/>
Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)<br/>
Sorcerer - Known:<br/>
Sorcerer - Known:<br/>
Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic
Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic<br/>
Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I
Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I<br/>
Level 2: Acid Arrow, Mirror Image, Scorching Ray
Level 2: Acid Arrow, Mirror Image, Scorching Ray<br/>
Level 3: Fireball, Summon Monster III
Level 3: Fireball, Summon Monster III<br/>
Level 4: Stoneskin
Level 4: Stoneskin <br/>


'''Special'''<br/>
'''Special'''<br/>
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.


*Memory Loss: An opponent struck by this arrow must succeed on a DC 15 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
*'''Memory Loss:''' An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.<br/>
*'''Sleep:''' Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.


'''Familiar'''<br/>
*Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 15 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.
''Name:'' Grawk ''Type:'' Familiar <br/>
''Race:'' Raven <br/>
''Armor Class Total:'' 18; ''Flatfooted:'' 16; ''Touch:'' 14. <br/>
''Init:'' +2; ''BAB:'' +4; ''HP:'' 20. <br/>
''Attack'': Claw melee +8 (1d2-5)<br/>
''Abilities'': STR: 1 DEX: 14 CON: 10 INT: 9 WIS: 14 CHA: 6<br/>
''Saves:'' Fortitude: +2 Reflex: +4 Will: +8<br/>
''Skills:'' Balance +1; Climb +3; Concentration +2; Escape Artist +1; Hide -3; Jump +13; Listen +2; Move Silently +1; Spot +3<br/>
''Feats:'' Combat Reflexes, Run, Weapon Finesse(B) <br/>
''Special Abilities:'' Animal Traits; Deliver touch spells; Empathic Link; Improved Evasion (Ex); Share Spells; <br/>Speak with animals of its kind; Speak with master; Speak Language - Common.


<div class="ogcfooter">[[Open Game Content]]</div>
<div class="ogcfooter">[[Open Game Content]]</div>

Latest revision as of 18:09, 29 August 2006

Size/Type Pixie, 8th level Sorceror
Small Fey
Hit Dice 8d4+16 (34 hp)
Initiative +9
Speed 20 ft. (4 squares), Fly 60 ft (12 squares)
Armour class 31 (+1 size, +9 Dex, +2 natural, +5 misc, +4 Buckler) touch 25, flatfooted 22
Base Attack/Grapple +4/-2
Attack Dagger +2 (Small) +5 melee (1d3/19-20 x2)

or Dagger +2 (Small/Thrown) +16 ranged (1d3+1/19-20 x2)
or Shocking Longbow +1 of Luck (Small) +15 ranged (1d6+1d6 electricity/x3)

Full Attack A/A
Space/Reach 5 ft./5 ft.
Special Attacks Special Arrows (Ex)
Special Qualities Damage Reduction 10/Cold Iron, Spell Resistance 23, Low-light,
Greater Invisibility (Su), Summon Familiar
Saves Fort: +7, Ref: +14, Will: +11
Abilities Str 6, Dex 28, Con 14, Int 19, Wis 15, Cha 24
Skills Appraise +7; Balance +9; Bluff +18; Climb -2; Concentration +13;
Craft (Untrained) +4; Diplomacy +14; Disguise +7; Escape Artist +9;
Forgery +4; Gather Information +7; Heal +7;
Hide +13; Intimidate +9; Jump -8; Knowledge (Arcana) +15;
Listen +6; Move Silently +9; Ride +9; Search +6;
Sense Motive +2; Spellcraft +17; Spot +6; Survival +2;
Swim -2; Use Rope +9;
Feats Combat Casting, Hover, Improved Natural Armor,
Point Blank Shot, Alertness, Dodge, Simple Weapon Proficiency
Environment Temperate forests
Organization Solitary, Party
Challenge Rating 12
Treasure N/A
Alignment Neutral Good
Advancement By character class
Level Adjustment +4
{{{Footnotes}}}

Languages:
Common, Elven, Gnome, Halfling, Sylvan

Possessions:

  • Lucky Buckler +3 (+3 to all saves)
  • Shocking Longbow +1 of Luck (+3 to AC)
  • Dagger +2
  • Gloves of Dexterity +2
  • Outfit (Explorer's/Small)
  • Ring of Protection +2
  • Metamagic Rod of Lesser Maximize

Spells:
Innate: Polymorph, Confusion, Lesser, Dancing Lights, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Thoughts, Dispel Magic, Entangle, Permanent Image

Spells per Day: (6/8/8/7/4/0/0/0/0/ DC:17+spell level)
Sorcerer - Known:
Level 0: Acid Splash, Detect Magic, Disrupt Undead, Ghost Sound, Light, Mending, Ray of Frost, Read Magic
Level 1: Mage Armor, Magic Missile, Protection from Evil, Shield, Summon Monster I
Level 2: Acid Arrow, Mirror Image, Scorching Ray
Level 3: Fireball, Summon Monster III
Level 4: Stoneskin

Special
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.

  • Memory Loss: An opponent struck by this arrow must succeed on a DC 19 Will save or lose all memory. The save DC is Charisma-based and includes a +2 racial bonus. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
  • Sleep: Any opponent struck by this arrow, regardless of Hit Dice, must succeed on a DC 19 Fortitude save or be affected as though by a sleep spell. The save DC is Charisma-based and includes a +2 racial bonus.

Familiar
Name: Grawk Type: Familiar
Race: Raven
Armor Class Total: 18; Flatfooted: 16; Touch: 14.
Init: +2; BAB: +4; HP: 20.
Attack: Claw melee +8 (1d2-5)
Abilities: STR: 1 DEX: 14 CON: 10 INT: 9 WIS: 14 CHA: 6
Saves: Fortitude: +2 Reflex: +4 Will: +8
Skills: Balance +1; Climb +3; Concentration +2; Escape Artist +1; Hide -3; Jump +13; Listen +2; Move Silently +1; Spot +3
Feats: Combat Reflexes, Run, Weapon Finesse(B)
Special Abilities: Animal Traits; Deliver touch spells; Empathic Link; Improved Evasion (Ex); Share Spells;
Speak with animals of its kind; Speak with master; Speak Language - Common.